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<blockquote data-quote="Shiroiken" data-source="post: 8489904" data-attributes="member: 6775477"><p>It really depends on what you're trying to improve. I have a suggestion that would rely on setup help from your players, or random gamers (like here). Have them make a bunch of "flash cards" of actions they'd take or questions they'd ask during a session. Obviously they'd have to be somewhat generic, but I'm sure they can come up with quite a few. You probably want several dozen, although some of them probably overlap to an extent ("what does x look like" vs "what color is x" or "what is x made of").</p><p></p><p>Take the cards and an adventure, roll to determine a spot in the adventure, then draw a card. Try to resolve the action/question as quickly and smoothly as possible within the context of the chosen scene (draw again if not applicable). Speak the resolution out loud to see how it sounds; recording it might not be a bad idea. Then consider how you might do it better. This can check your improv, adventure design, or rules knowledge with this, depending on the card, adventure, and goal.</p><p></p><p></p><p>Oh, and another simple idea for session prep is to constantly review important scenes when mentally unoccupied. I do this while driving back and forth to work, giving me about 4-5 hours a week of review. I consider how NPCs might react, tactics for important battles, how to resolve particularly tricky traps or exploration encounters. By going over it again and again, I mentally ready myself for how to do it during the game.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8489904, member: 6775477"] It really depends on what you're trying to improve. I have a suggestion that would rely on setup help from your players, or random gamers (like here). Have them make a bunch of "flash cards" of actions they'd take or questions they'd ask during a session. Obviously they'd have to be somewhat generic, but I'm sure they can come up with quite a few. You probably want several dozen, although some of them probably overlap to an extent ("what does x look like" vs "what color is x" or "what is x made of"). Take the cards and an adventure, roll to determine a spot in the adventure, then draw a card. Try to resolve the action/question as quickly and smoothly as possible within the context of the chosen scene (draw again if not applicable). Speak the resolution out loud to see how it sounds; recording it might not be a bad idea. Then consider how you might do it better. This can check your improv, adventure design, or rules knowledge with this, depending on the card, adventure, and goal. Oh, and another simple idea for session prep is to constantly review important scenes when mentally unoccupied. I do this while driving back and forth to work, giving me about 4-5 hours a week of review. I consider how NPCs might react, tactics for important battles, how to resolve particularly tricky traps or exploration encounters. By going over it again and again, I mentally ready myself for how to do it during the game. [/QUOTE]
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