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Practitioner of The Hala (Commando Unarmed Combat)
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<blockquote data-quote="Ace" data-source="post: 350617" data-attributes="member: 944"><p>Hala Practitioner 2.0 version </p><p></p><p>“You come here to learn to fight” The old master said flatly “Good. But I am not going to show you how to fight.” A few of the Students looked confused. One, a little man in dun colored trousers and tunic spoke up “Than what are you going show us?”</p><p>The old man grinned “How to win”</p><p></p><p>The Hala is the Vinyaran system of systemic armed and unarmed combat. It a very rough art concentrating on basic combat augmented by blows and attacks to the vital areas of the body. </p><p></p><p>The deadliness of the training and the imntimate knowledge of the body (and how to wreck it) means that many of the Practitioners are excellent healers by necessity</p><p>Practitioners tend to be mostly Professional Soldiers, Mercenaries and Adventurers. </p><p>Most common classes are Fighters and Rogues but other types that engage in a lot of Unarmed Combat will benefit from some of the abilities.</p><p></p><p></p><p>Practitioner of The Hala</p><p>Alignment: Any</p><p>Hit Die: d10.</p><p>Requirements:</p><p>·BAB +5</p><p>·Feats:, Combat Reflexes. Expert Tactician, Improved Unarmed Combat, Improved Grapple</p><p></p><p>Skill points per level: 2</p><p></p><p>Class Skills: The Hala Practitioner’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha) , Heal (Wis) Jump (Str), Sense Motive (Wis) Spot (Wis), Tumble (Dex)</p><p></p><p>Weapon and Armor Proficiency: Practitioners of the Hala do not gain any weapon or armor proficiencies </p><p></p><p>Table: The Hala Practitioner </p><p>Class Base Fort Ref Will</p><p>Level Attack Bonus Save Save Special</p><p>----- ------ ---- ---- ---- ---- -------</p><p>1st +1 +0 +2 +0 Killing Blows</p><p>2nd +2 +0 +3 +0 Killing Grapple </p><p>3rd +3 +1 +3 +1 Throw & Break</p><p>4th +4 +1 +4 +1 Breaking Open </p><p>5th +5 +1 +4 +1 Master of Opportunity </p><p></p><p>Killing Blow: All hand-to-hand damage done by Hala Practitioner may be lethal or subdual at the players choice. Also by spending one attack of opportunity the Hala Practitioner may add 1d4 damage to any attack. This ability does not work on creatures immune to crits.</p><p></p><p>.Killing Grapple: Also if a Hala Practitioner is unarmed or armed with a weapon 2 size categories smaller than he is and an attack of opportunity is spent The Hala Practitioner may make another attack. This is treated as a Killing Blow ability. This may be done once combat and without losing a grapple</p><p></p><p></p><p>Throw or Break:At 3rd level, a Hala Practitioner gains either the Improved Trip ability and The improved Disarm ability as a virtual feat The Practitioner may use the Killing Blow as appropriate</p><p></p><p>Breaking Open: By Spending 1 attack of opportunity he may subtract his Level in Hala Practitioner from his opponent’s armor class. This may only be done once per opponent per round</p><p></p><p>Master of Opportunity: The Hala master gains his INT bonus in additional attacks of opportunity. This does stack with Combat Reflexes</p></blockquote><p></p>
[QUOTE="Ace, post: 350617, member: 944"] Hala Practitioner 2.0 version “You come here to learn to fight” The old master said flatly “Good. But I am not going to show you how to fight.” A few of the Students looked confused. One, a little man in dun colored trousers and tunic spoke up “Than what are you going show us?” The old man grinned “How to win” The Hala is the Vinyaran system of systemic armed and unarmed combat. It a very rough art concentrating on basic combat augmented by blows and attacks to the vital areas of the body. The deadliness of the training and the imntimate knowledge of the body (and how to wreck it) means that many of the Practitioners are excellent healers by necessity Practitioners tend to be mostly Professional Soldiers, Mercenaries and Adventurers. Most common classes are Fighters and Rogues but other types that engage in a lot of Unarmed Combat will benefit from some of the abilities. Practitioner of The Hala Alignment: Any Hit Die: d10. Requirements: ·BAB +5 ·Feats:, Combat Reflexes. Expert Tactician, Improved Unarmed Combat, Improved Grapple Skill points per level: 2 Class Skills: The Hala Practitioner’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha) , Heal (Wis) Jump (Str), Sense Motive (Wis) Spot (Wis), Tumble (Dex) Weapon and Armor Proficiency: Practitioners of the Hala do not gain any weapon or armor proficiencies Table: The Hala Practitioner Class Base Fort Ref Will Level Attack Bonus Save Save Special ----- ------ ---- ---- ---- ---- ------- 1st +1 +0 +2 +0 Killing Blows 2nd +2 +0 +3 +0 Killing Grapple 3rd +3 +1 +3 +1 Throw & Break 4th +4 +1 +4 +1 Breaking Open 5th +5 +1 +4 +1 Master of Opportunity Killing Blow: All hand-to-hand damage done by Hala Practitioner may be lethal or subdual at the players choice. Also by spending one attack of opportunity the Hala Practitioner may add 1d4 damage to any attack. This ability does not work on creatures immune to crits. .Killing Grapple: Also if a Hala Practitioner is unarmed or armed with a weapon 2 size categories smaller than he is and an attack of opportunity is spent The Hala Practitioner may make another attack. This is treated as a Killing Blow ability. This may be done once combat and without losing a grapple Throw or Break:At 3rd level, a Hala Practitioner gains either the Improved Trip ability and The improved Disarm ability as a virtual feat The Practitioner may use the Killing Blow as appropriate Breaking Open: By Spending 1 attack of opportunity he may subtract his Level in Hala Practitioner from his opponent’s armor class. This may only be done once per opponent per round Master of Opportunity: The Hala master gains his INT bonus in additional attacks of opportunity. This does stack with Combat Reflexes [/QUOTE]
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Practitioner of The Hala (Commando Unarmed Combat)
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