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Pramas: D&D his way??
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<blockquote data-quote="Lord Zardoz" data-source="post: 4129546" data-attributes="member: 704"><p>The only people who I think have ever been entirely satisfied with any edition of D&D would be Gary Gygax, and perhaps Dave Arneson. Everyone else ends up modifying or ignoring certain aspects of the rules of whatever particular edition they play.</p><p></p><p>There are a few things that tend to draw me to D&D as opposed to other systems.</p><p></p><p> - The general scale of HP vs typical weapon damage. Consider 1d8+1 damage against a pool of about 40 Hp. The resulting number of hits to drop an opponent feels essentially correct.</p><p></p><p> - The way the durability of the players scale as they level up. This interacts with the previous point nicely. Weaker monsters tend to retain viability much longer than they do in video games, and generally keeps the progression more 'grounded'.</p><p></p><p> - Non spell point systems. As flawed as Vancian magic is, it does prevent players from basically spamming All Magic Missile All The Time. The Per encounter / per day / At will powers will also prevent players from either dumping all their power into a single attack or from spamming weaker abilities non stop. Weaker abilities tend to retain some utility without overshadowing stronger abilities.</p><p></p><p> - Speed of character generation. Low level characters are fast to create, and it only starts to get convoluted at mid levels. Creating a 4th edition shadowrun character is not so easy.</p><p></p><p> - The right balance of simulation and fantasy: With D&D, you do get a real feeling that your characters are not immortal and unkillable, but it does this without generally overwhelming you. Your various resources do suffer some measure of attrition, but do so at an ok rate. In Final Fantasy games / Squaresoft RPGs, you generally wont have any problems with most encounters, and resource depletion is rarely an issue (though I stopped playing the Final Fantasy series after FF6, aka FF3 in North America on the SNES).</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4129546, member: 704"] The only people who I think have ever been entirely satisfied with any edition of D&D would be Gary Gygax, and perhaps Dave Arneson. Everyone else ends up modifying or ignoring certain aspects of the rules of whatever particular edition they play. There are a few things that tend to draw me to D&D as opposed to other systems. - The general scale of HP vs typical weapon damage. Consider 1d8+1 damage against a pool of about 40 Hp. The resulting number of hits to drop an opponent feels essentially correct. - The way the durability of the players scale as they level up. This interacts with the previous point nicely. Weaker monsters tend to retain viability much longer than they do in video games, and generally keeps the progression more 'grounded'. - Non spell point systems. As flawed as Vancian magic is, it does prevent players from basically spamming All Magic Missile All The Time. The Per encounter / per day / At will powers will also prevent players from either dumping all their power into a single attack or from spamming weaker abilities non stop. Weaker abilities tend to retain some utility without overshadowing stronger abilities. - Speed of character generation. Low level characters are fast to create, and it only starts to get convoluted at mid levels. Creating a 4th edition shadowrun character is not so easy. - The right balance of simulation and fantasy: With D&D, you do get a real feeling that your characters are not immortal and unkillable, but it does this without generally overwhelming you. Your various resources do suffer some measure of attrition, but do so at an ok rate. In Final Fantasy games / Squaresoft RPGs, you generally wont have any problems with most encounters, and resource depletion is rarely an issue (though I stopped playing the Final Fantasy series after FF6, aka FF3 in North America on the SNES). END COMMUNICATION [/QUOTE]
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