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Pramas: D&D his way??
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<blockquote data-quote="Tenbones" data-source="post: 4130917" data-attributes="member: 7499"><p>Not pickin a fight - I definitely accept your point. BUT I can easily point out some 3.5 specific flaws:</p><p></p><p>1) AC System - It doesn't scale *AT ALL* with the power-progression (without even factoring in piss-poor itemization.) Not getting into the AC/DR argument - just saying, this sacred cow need to be carved up into steaks.</p><p></p><p>2) Magic System - Clunky and outdated. Fire/Forget - BLEH. Needs a Spellpoint system or something more dynamic. I'm not sold yet on 4e, but I'll reserve final judgement after I've given it a go.</p><p></p><p>3) Specific Combat Manuevers - What one can do with/without Feats. Grappling - UGH. Among other things.</p><p></p><p>4) Iterative Attacks - Break out Excel Spreadsheet with your attack routine matrixes everyone. Looked good on paper... totally bogged down every game.</p><p></p><p>5) Feat/Skill Balance - Why have a Feat listed if it offers no real meaningful benefit that no one will take? +2 to a skill... for the cost of a FEAT? C'mon. Trim the FAT. Skills need to be balanced in order to be useful as well. Not to mention AVAILABLE. Fighters are highly trained and apparently almost completely unskilled... "Yeah Mr. Fighter - this is a social encounter - keep your yap shut.". </p><p></p><p>6) Skill System - the whole skill system needs re-tuning. Not scrapping - but re-tuning. Combined with rebalancing skills - this system is salvageable.</p><p></p><p>I think those are the big issues that come to mind. Your mileage may vary.</p></blockquote><p></p>
[QUOTE="Tenbones, post: 4130917, member: 7499"] Not pickin a fight - I definitely accept your point. BUT I can easily point out some 3.5 specific flaws: 1) AC System - It doesn't scale *AT ALL* with the power-progression (without even factoring in piss-poor itemization.) Not getting into the AC/DR argument - just saying, this sacred cow need to be carved up into steaks. 2) Magic System - Clunky and outdated. Fire/Forget - BLEH. Needs a Spellpoint system or something more dynamic. I'm not sold yet on 4e, but I'll reserve final judgement after I've given it a go. 3) Specific Combat Manuevers - What one can do with/without Feats. Grappling - UGH. Among other things. 4) Iterative Attacks - Break out Excel Spreadsheet with your attack routine matrixes everyone. Looked good on paper... totally bogged down every game. 5) Feat/Skill Balance - Why have a Feat listed if it offers no real meaningful benefit that no one will take? +2 to a skill... for the cost of a FEAT? C'mon. Trim the FAT. Skills need to be balanced in order to be useful as well. Not to mention AVAILABLE. Fighters are highly trained and apparently almost completely unskilled... "Yeah Mr. Fighter - this is a social encounter - keep your yap shut.". 6) Skill System - the whole skill system needs re-tuning. Not scrapping - but re-tuning. Combined with rebalancing skills - this system is salvageable. I think those are the big issues that come to mind. Your mileage may vary. [/QUOTE]
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