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Pramas: Does 4E have staying power?
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<blockquote data-quote="pawsplay" data-source="post: 4575262" data-attributes="member: 15538"><p>I am not a fan of 4e. But nonetheless I hope sales are fairly brisk. I think it's important that WotC do well financially, for the sake of the industry, and I think it's also important that people keep playing games and having a good time, for the sake of the hobby. I think if 4e does not pick up some more momentum, 5e may come sooner rather than later, which would also be unfortunate, but may be inevitible; 4e is the first version of an entirely new set of rules, which means entirely new problems to iron out. </p><p></p><p>The GSL situation needs to be fixed; whether Hasbro realizes it or not, they need 3pp. as the layoff reminds us, keeping a full time staff to write gaming books is financially difficult in the best of times, and almost impossible in rough times. Keeping development in house is probably not an option.</p><p></p><p>Most of the major game systems I can think of have some kind of third party support (D&D, Fudge, Runequest, savage Worlds), an active user community of tinkerers (GURPS, Hero), a magazine that takes a lot of unsolicited submissions (GURPS), or virtually nonexistent IP restrictions (various "given away" games like Marvel FASERIP, and by default, many OOP games). D&D 4e with its relatively closed system and in house magazine looks mostly like Palladium. While Palladium's longevity speaks of some kind of success, I don't think it's the best model. </p><p></p><p>4e does have something of a tinkering community already brewing, which is a good thing for 4e.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4575262, member: 15538"] I am not a fan of 4e. But nonetheless I hope sales are fairly brisk. I think it's important that WotC do well financially, for the sake of the industry, and I think it's also important that people keep playing games and having a good time, for the sake of the hobby. I think if 4e does not pick up some more momentum, 5e may come sooner rather than later, which would also be unfortunate, but may be inevitible; 4e is the first version of an entirely new set of rules, which means entirely new problems to iron out. The GSL situation needs to be fixed; whether Hasbro realizes it or not, they need 3pp. as the layoff reminds us, keeping a full time staff to write gaming books is financially difficult in the best of times, and almost impossible in rough times. Keeping development in house is probably not an option. Most of the major game systems I can think of have some kind of third party support (D&D, Fudge, Runequest, savage Worlds), an active user community of tinkerers (GURPS, Hero), a magazine that takes a lot of unsolicited submissions (GURPS), or virtually nonexistent IP restrictions (various "given away" games like Marvel FASERIP, and by default, many OOP games). D&D 4e with its relatively closed system and in house magazine looks mostly like Palladium. While Palladium's longevity speaks of some kind of success, I don't think it's the best model. 4e does have something of a tinkering community already brewing, which is a good thing for 4e. [/QUOTE]
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