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Pramas: Does 4E have staying power?
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<blockquote data-quote="Korgoth" data-source="post: 4576222" data-attributes="member: 49613"><p>I snipped the rest not because it was unreasonable but simply because I want to consider that last bit, "the sake of the industry". For my money the best products for D&D (OD&D itself, many of the gems of Judge's Guild, some of TSR's enduring classic modules) came out before there was an "industry".</p><p></p><p>As someone who sees the products of "the industry" as mediocre (a judgment with a substantial subjective component; YMMV) I find myself wondering if the industry's health is even in my best interest.</p><p></p><p>D&D was made great by the hobbyists who tinkered with light, flexible rules concepts to each create their own vision of the game. The genius of the garage, if you will. For me, <em>if</em> Pramas' comments identify a lack of "legs" for 4E (and that's a big "if", obviously), this whole thing might possibly presage the end of the industry, which I think might be a very good thing for the creative content of the role playing hobby (though also a very regretable thing for those whose livelihoods are derived from said industry).</p><p></p><p>Of course it's all speculation at this point anyhow: IF 4E is going to bomb, and IF that means D&D goes away, and IF that means that the industry folds along with it, etc. I'm not exactly going to lay down a wager on those odds. But if it went that way, I think it could be a great thing for the hobby. The great stuff coming out in the Old School Renaissance (private print runs, print on demand services like Lulu, electronic publishing, online community, etc.) bears out the reasonability of the latter claim.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4576222, member: 49613"] I snipped the rest not because it was unreasonable but simply because I want to consider that last bit, "the sake of the industry". For my money the best products for D&D (OD&D itself, many of the gems of Judge's Guild, some of TSR's enduring classic modules) came out before there was an "industry". As someone who sees the products of "the industry" as mediocre (a judgment with a substantial subjective component; YMMV) I find myself wondering if the industry's health is even in my best interest. D&D was made great by the hobbyists who tinkered with light, flexible rules concepts to each create their own vision of the game. The genius of the garage, if you will. For me, [I]if[/I] Pramas' comments identify a lack of "legs" for 4E (and that's a big "if", obviously), this whole thing might possibly presage the end of the industry, which I think might be a very good thing for the creative content of the role playing hobby (though also a very regretable thing for those whose livelihoods are derived from said industry). Of course it's all speculation at this point anyhow: IF 4E is going to bomb, and IF that means D&D goes away, and IF that means that the industry folds along with it, etc. I'm not exactly going to lay down a wager on those odds. But if it went that way, I think it could be a great thing for the hobby. The great stuff coming out in the Old School Renaissance (private print runs, print on demand services like Lulu, electronic publishing, online community, etc.) bears out the reasonability of the latter claim. [/QUOTE]
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