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Pramas: Does 4E have staying power?
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<blockquote data-quote="BryonD" data-source="post: 4579170" data-attributes="member: 957"><p>I think there is a difference between staying power and appeal to players that will buy 3PP products.</p><p></p><p>I don't think ENWorld has changed much, but I think the 4E fan base *as a whole* is different than the 3E fan base was. Thus the relatively similar ENWorld portion represents a different slice of the whole now.</p><p></p><p>I think 4E succeeded at its goal of appealing to a wider target audience. In that sense it has decent staying power. </p><p></p><p>I think that the wider and less "gamer to the core" audience is less inclined to buy supplements and far less inclined to buy non-WotC supplements. I also think that they are less likely to stay engaged long term as other new things come along. In that sense it has lesser staying power. The reality that this doesn't apply to ENWorlders in general is simply a function of how ENWorld's representation of the whole has changed. (And I'm not saying it was more representative before, just that this detail is amongst the specific differences between then and now).</p><p></p><p>IMO the game itself, as a direct function of its simplicity, will have a much more rapid been-there-done-that factor. But I don't think that impacts any trends so far.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4579170, member: 957"] I think there is a difference between staying power and appeal to players that will buy 3PP products. I don't think ENWorld has changed much, but I think the 4E fan base *as a whole* is different than the 3E fan base was. Thus the relatively similar ENWorld portion represents a different slice of the whole now. I think 4E succeeded at its goal of appealing to a wider target audience. In that sense it has decent staying power. I think that the wider and less "gamer to the core" audience is less inclined to buy supplements and far less inclined to buy non-WotC supplements. I also think that they are less likely to stay engaged long term as other new things come along. In that sense it has lesser staying power. The reality that this doesn't apply to ENWorlders in general is simply a function of how ENWorld's representation of the whole has changed. (And I'm not saying it was more representative before, just that this detail is amongst the specific differences between then and now). IMO the game itself, as a direct function of its simplicity, will have a much more rapid been-there-done-that factor. But I don't think that impacts any trends so far. [/QUOTE]
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