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<blockquote data-quote="Ruin Explorer" data-source="post: 4302048" data-attributes="member: 18"><p>As a long time MMORPG and TT RPG player, I can't remotely agree.</p><p></p><p>WoW is incredibly easy to get in to. You select a race based on a vague description. You select a class based on a vague description. You enter a name. You are in the game.</p><p></p><p>So character creation was already a HELL of a lot more newb-friendly.</p><p></p><p>Then you get to playing. Depending on your class your have what two or one abilities? Both of which will likely be extremely clear on what they do. You use the movement keys to approach a quest-giver. You click on him. You read the quest and press accept. You walk towards the nearest enemy (which is usually near-ish the quest-giver), and you press a button with a picture of a weapon or lightning bolt or the like on it. Worst case you just healed yourself. More likely, you threw a bolt of energy, or hit the enemy with a sword, or fired an arrow.</p><p></p><p>There ain't no PICKING STATS, there ain't no BUILDS, there ain't no "Choosing abilities". Ain't no choice at all!</p><p></p><p>Perhaps even more to the point, you don't ever have to "learn the rules" until you've been playing for days. All you need to know is you want to make the enemy's bar get smaller whilst not letting your green bar go empty. D&D wishes it could teach people that easily!</p><p></p><p>If you think D&D 4E EVEN VAGUELY COMPARES to that, then you are severely misremembering WoW. WoW gets more complex fairly quickly, but by then it's "too late", they've already started playing and having fun! I'm not saying you could replicate WoW with a TT game, either, it'd be like your first adventure you started with fixed stats based on your class, and one at-will ability, and got the rest of level 1's stuff over the course of an adventure (which isn't actually a terrible idea, but hard to implement well), but it's clearly easier for Mom to get started playing WoW than it would be for her to get started playing D&D (good god, the number of people's mothers and dads and non-gaming brothers I know who play WoW, really a lot).</p><p></p><p><strong>BryonD</strong> - I agree, if you're a "natural gamer", the PHB will probably work okay for you (better than previous PHBs, certainly), and if you're not, it won't.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4302048, member: 18"] As a long time MMORPG and TT RPG player, I can't remotely agree. WoW is incredibly easy to get in to. You select a race based on a vague description. You select a class based on a vague description. You enter a name. You are in the game. So character creation was already a HELL of a lot more newb-friendly. Then you get to playing. Depending on your class your have what two or one abilities? Both of which will likely be extremely clear on what they do. You use the movement keys to approach a quest-giver. You click on him. You read the quest and press accept. You walk towards the nearest enemy (which is usually near-ish the quest-giver), and you press a button with a picture of a weapon or lightning bolt or the like on it. Worst case you just healed yourself. More likely, you threw a bolt of energy, or hit the enemy with a sword, or fired an arrow. There ain't no PICKING STATS, there ain't no BUILDS, there ain't no "Choosing abilities". Ain't no choice at all! Perhaps even more to the point, you don't ever have to "learn the rules" until you've been playing for days. All you need to know is you want to make the enemy's bar get smaller whilst not letting your green bar go empty. D&D wishes it could teach people that easily! If you think D&D 4E EVEN VAGUELY COMPARES to that, then you are severely misremembering WoW. WoW gets more complex fairly quickly, but by then it's "too late", they've already started playing and having fun! I'm not saying you could replicate WoW with a TT game, either, it'd be like your first adventure you started with fixed stats based on your class, and one at-will ability, and got the rest of level 1's stuff over the course of an adventure (which isn't actually a terrible idea, but hard to implement well), but it's clearly easier for Mom to get started playing WoW than it would be for her to get started playing D&D (good god, the number of people's mothers and dads and non-gaming brothers I know who play WoW, really a lot). [B]BryonD[/B] - I agree, if you're a "natural gamer", the PHB will probably work okay for you (better than previous PHBs, certainly), and if you're not, it won't. [/QUOTE]
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