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<blockquote data-quote="Darrin Drader" data-source="post: 4302745" data-attributes="member: 7394"><p>I feel that with one or two obvious exceptions, 3.x was not too complicated to play (yes, grappling sucked, and using attacks of opportunity as a balancing measure for every special attack also sucked), but the real problem area, in my experience, was the amount of prep time involved. It took a long time to build NPCs that would last for one encounter and then be forgotten, and there were other elements that were hard, though not impossible, to simply wing in-game. Now personally, I cheated quite a bit of the time. I would come up with an NPC concept, fake the BAB, AC, saves, and skills. I'd add a feat or two if I thought it would be useful, and I rarely bothered with skills, because they are rarely used in combat. This worked to an extent, but that's only because I didn't have players who were trying to reverse engineer my NPCs in-game most of the time (I have had some players who would do just that, however). 4E makes NPC generation and monster leveling a snap. It is one of the main reasons I've been itching to start a game, even though I'm currently playing something completely different.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 4302745, member: 7394"] I feel that with one or two obvious exceptions, 3.x was not too complicated to play (yes, grappling sucked, and using attacks of opportunity as a balancing measure for every special attack also sucked), but the real problem area, in my experience, was the amount of prep time involved. It took a long time to build NPCs that would last for one encounter and then be forgotten, and there were other elements that were hard, though not impossible, to simply wing in-game. Now personally, I cheated quite a bit of the time. I would come up with an NPC concept, fake the BAB, AC, saves, and skills. I'd add a feat or two if I thought it would be useful, and I rarely bothered with skills, because they are rarely used in combat. This worked to an extent, but that's only because I didn't have players who were trying to reverse engineer my NPCs in-game most of the time (I have had some players who would do just that, however). 4E makes NPC generation and monster leveling a snap. It is one of the main reasons I've been itching to start a game, even though I'm currently playing something completely different. [/QUOTE]
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