Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Pramas on 4E and New Gamers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Treebore" data-source="post: 4302789" data-attributes="member: 10177"><p>The problem with the DMG is its page count. I am guessing its over 200 pages, right?</p><p></p><p>How many people even read the rule booklets that come with the video games? My kids don't. There is such a high degree of ease and modularity they pop the game it, create the character, and learn as they play.</p><p></p><p>So a 200+ page book isn't going to help anyone learn anything since most people aren't going to bother to learn a game where they have to read 200+ pages to get just an idea of how to play.</p><p></p><p>If WOTC, or any RPG, is going to draw in new blood they are going to have to do good "quickstart rules". One that is about 30 pages long, preferably even shorter. One that tells the DM what they do and tells them how to tell the players what they can do.</p><p></p><p>Crucible of Freya by Necromancer Games was a good attempt at this. This basic concept needs to go a lot further though. </p><p></p><p>Use these "Quickstart Adventures" to give two hours of " A great game to play with your friends". Use them to get people to try out "role playing" at a table and face to face. Get them to experience the difference between it and a video game. Get them to like it enough they might decide to try and read the 200+ page rulebooks for the "full RPG game experience".</p><p></p><p>Plus WOTC should not just limit themselves to fantasy. They should make such adventures for a wide variety of genre, and then provide full fledged books for those who decide to become full fledged table top RPG gamers.</p><p></p><p>Attracting new players to the game can be done, it just needs to be done.</p><p></p><p></p><p>Now I would like to point out something I find humorous. Chris' critiques of the 4E books can be applied to Mutants and Masterminds and True20 in spades. Well, I haven't read True20 Revised yet, so maybe he applied his ideas to that version. Amazon hasn't shipped it to me yet. It takes a month or two for them to ship True20 Revised.</p></blockquote><p></p>
[QUOTE="Treebore, post: 4302789, member: 10177"] The problem with the DMG is its page count. I am guessing its over 200 pages, right? How many people even read the rule booklets that come with the video games? My kids don't. There is such a high degree of ease and modularity they pop the game it, create the character, and learn as they play. So a 200+ page book isn't going to help anyone learn anything since most people aren't going to bother to learn a game where they have to read 200+ pages to get just an idea of how to play. If WOTC, or any RPG, is going to draw in new blood they are going to have to do good "quickstart rules". One that is about 30 pages long, preferably even shorter. One that tells the DM what they do and tells them how to tell the players what they can do. Crucible of Freya by Necromancer Games was a good attempt at this. This basic concept needs to go a lot further though. Use these "Quickstart Adventures" to give two hours of " A great game to play with your friends". Use them to get people to try out "role playing" at a table and face to face. Get them to experience the difference between it and a video game. Get them to like it enough they might decide to try and read the 200+ page rulebooks for the "full RPG game experience". Plus WOTC should not just limit themselves to fantasy. They should make such adventures for a wide variety of genre, and then provide full fledged books for those who decide to become full fledged table top RPG gamers. Attracting new players to the game can be done, it just needs to be done. Now I would like to point out something I find humorous. Chris' critiques of the 4E books can be applied to Mutants and Masterminds and True20 in spades. Well, I haven't read True20 Revised yet, so maybe he applied his ideas to that version. Amazon hasn't shipped it to me yet. It takes a month or two for them to ship True20 Revised. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pramas on 4E and New Gamers
Top