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<blockquote data-quote="Amphimir Míriel" data-source="post: 4302815" data-attributes="member: 55933"><p>For some reason I was reminded of the "World of Darkness: Combat" book that was the cause of much wailing and gnashing of teeth some time ago.</p><p></p><p>Much of the criticism was that the Storyteller games did not need so much combat complexity, thank you very much, and that games should not try so hard to become something they were not.</p><p></p><p>I think D&D should remain focused on tactical combat and have elves, dwarves and wizards kill monsters to take their stuff...</p><p></p><p>Of course, lots of us have campaigns where no one pulls out a sword and political intrigue runs rampant... but it would not be D&D for me if the majority of the book were not combat oriented.</p><p></p><p>D&D should not try too hard to become something that is not.</p></blockquote><p></p>
[QUOTE="Amphimir Míriel, post: 4302815, member: 55933"] For some reason I was reminded of the "World of Darkness: Combat" book that was the cause of much wailing and gnashing of teeth some time ago. Much of the criticism was that the Storyteller games did not need so much combat complexity, thank you very much, and that games should not try so hard to become something they were not. I think D&D should remain focused on tactical combat and have elves, dwarves and wizards kill monsters to take their stuff... Of course, lots of us have campaigns where no one pulls out a sword and political intrigue runs rampant... but it would not be D&D for me if the majority of the book were not combat oriented. D&D should not try too hard to become something that is not. [/QUOTE]
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