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<blockquote data-quote="I'm A Banana" data-source="post: 4302892" data-attributes="member: 2067"><p>One of those things is not like the other. I don't need opportunity attacks and minor actions and shifts and blasts to be an elf wizard who kills monsters to take their stuff.</p><p></p><p>Heavily tactical combat is a complicated monstrosity at the core of D&D, and simplifying it, whatever else it would do, would go a long way toward making the game easy and accessible for newbs who don't want to fiddle with math and little plastic toys.</p><p></p><p></p><p></p><p>That's when you get into trouble trying to define what D&D really is, when its boiled down to its raw essence. In some peoples' mind, 4e is D&D trying to become something its not, because D&D is lawful good gold dragons and the plane of Concordant Opposition and strongly simulationist.</p><p></p><p>I'm more willing to stretch D&D to just being: "A game of fantasy storytelling." For that, you do not need complex combat.</p><p></p><p>Now, others might say that D&D is actually "A tactical combat game with fantasy trappings." They'd be right, in their own way. But certainly there are milages that vary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>By Gygax's beard, why would I bother picking up D&D if I already had all those things eating up my happy fun time?</p><p></p><p>"Hey guys, wanna read 900 pages of hardcover books and play that game?!"</p><p></p><p>"Dude, we've got our Magic decks <em>right here</em>. No."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4302892, member: 2067"] One of those things is not like the other. I don't need opportunity attacks and minor actions and shifts and blasts to be an elf wizard who kills monsters to take their stuff. Heavily tactical combat is a complicated monstrosity at the core of D&D, and simplifying it, whatever else it would do, would go a long way toward making the game easy and accessible for newbs who don't want to fiddle with math and little plastic toys. That's when you get into trouble trying to define what D&D really is, when its boiled down to its raw essence. In some peoples' mind, 4e is D&D trying to become something its not, because D&D is lawful good gold dragons and the plane of Concordant Opposition and strongly simulationist. I'm more willing to stretch D&D to just being: "A game of fantasy storytelling." For that, you do not need complex combat. Now, others might say that D&D is actually "A tactical combat game with fantasy trappings." They'd be right, in their own way. But certainly there are milages that vary. :) By Gygax's beard, why would I bother picking up D&D if I already had all those things eating up my happy fun time? "Hey guys, wanna read 900 pages of hardcover books and play that game?!" "Dude, we've got our Magic decks [I]right here[/I]. No." [/QUOTE]
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