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Pramas on 4E and New Gamers
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<blockquote data-quote="Imaro" data-source="post: 4304298" data-attributes="member: 48965"><p>Thought I'd chime in here...</p><p></p><p>I think I agree with almost everything Pramas wrote as far as bringing new gamers in. It's funny how people will talk about information load and their players not being willing to read a 2 page document on a campaign world and then turn around and claim 800+ pages is an asset to bringing in new people. And just for those claiming a 300+ book is the "norm" here's a few examples...</p><p></p><p>nWoD corebook about 200 pages</p><p>Blue Rose corebook about 200 pages</p><p>Star Wars Saga ed. tops at about 300 pages</p><p>Elric of Melnibone corebook (runequest version) about 180 pages</p><p></p><p>and these are for complete rules not just rules for a player.</p><p></p><p>As far as videogame vs. tabletop one thing everyone seems to be overlooking is at least one person has to read the entire rules and create or buy an adventure to run the game. With videogames that's not necessary at all. </p><p></p><p>Which brings me to another drawback, players vs. DM's. The DM has to read all three books (or at least have an understanding of them) and if sales are anything to go by, I think most people coming into D&D would rather play than DM. With WoW that's possible, all your friends can team up and there is no odd man out... with tabletop that's not really possible. The page count also discourages new people from DM'ing instead of just playing and this definitely adversely affects the hobby. Player's can introduce as many people as they want to the D&D rules, but unless they have a DM they aren't playing... A DM can actually introduce players to the full experience of the game.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4304298, member: 48965"] Thought I'd chime in here... I think I agree with almost everything Pramas wrote as far as bringing new gamers in. It's funny how people will talk about information load and their players not being willing to read a 2 page document on a campaign world and then turn around and claim 800+ pages is an asset to bringing in new people. And just for those claiming a 300+ book is the "norm" here's a few examples... nWoD corebook about 200 pages Blue Rose corebook about 200 pages Star Wars Saga ed. tops at about 300 pages Elric of Melnibone corebook (runequest version) about 180 pages and these are for complete rules not just rules for a player. As far as videogame vs. tabletop one thing everyone seems to be overlooking is at least one person has to read the entire rules and create or buy an adventure to run the game. With videogames that's not necessary at all. Which brings me to another drawback, players vs. DM's. The DM has to read all three books (or at least have an understanding of them) and if sales are anything to go by, I think most people coming into D&D would rather play than DM. With WoW that's possible, all your friends can team up and there is no odd man out... with tabletop that's not really possible. The page count also discourages new people from DM'ing instead of just playing and this definitely adversely affects the hobby. Player's can introduce as many people as they want to the D&D rules, but unless they have a DM they aren't playing... A DM can actually introduce players to the full experience of the game. [/QUOTE]
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