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<blockquote data-quote="Maggan" data-source="post: 4304745" data-attributes="member: 6616"><p>A combination of events transpired to diminish the impact of Drakar och Demoner. The majority of the copies sold were version 2, from 1986 to 1989 or so. In one generation of swedish males, you can count on up to 90% having tried the game.</p><p></p><p>As other games such as video games and games like Magic entered the scene, the sales of the game fell sharply. From 1990 and onwards the game was but a shadow of its former self. An attempt to revive it based on a strategy borrowed partly from GW and TSR was somewhat sucessful, but then a tax debt in the states killed the company producing the game.</p><p></p><p>It has since been reworked and rereleased (in 2000) and is now Sweden's best selling RPG again. Not near the numbers of the 80s, but still enough to keep it going.</p><p></p><p>Interestingly enough, Sweden has enough roleplaying gamers to sustain a full colour print mag covering roleplaying in general, with a circulation of about 4000 or 5000. Something which is very hard to do, even in the states.</p><p></p><p>Drakar och Demoner is a BRP clone, btw. And also the basis for my thoughts on first mover advantages determining the dominant rpg player in different markets.</p><p></p><p>/M</p></blockquote><p></p>
[QUOTE="Maggan, post: 4304745, member: 6616"] A combination of events transpired to diminish the impact of Drakar och Demoner. The majority of the copies sold were version 2, from 1986 to 1989 or so. In one generation of swedish males, you can count on up to 90% having tried the game. As other games such as video games and games like Magic entered the scene, the sales of the game fell sharply. From 1990 and onwards the game was but a shadow of its former self. An attempt to revive it based on a strategy borrowed partly from GW and TSR was somewhat sucessful, but then a tax debt in the states killed the company producing the game. It has since been reworked and rereleased (in 2000) and is now Sweden's best selling RPG again. Not near the numbers of the 80s, but still enough to keep it going. Interestingly enough, Sweden has enough roleplaying gamers to sustain a full colour print mag covering roleplaying in general, with a circulation of about 4000 or 5000. Something which is very hard to do, even in the states. Drakar och Demoner is a BRP clone, btw. And also the basis for my thoughts on first mover advantages determining the dominant rpg player in different markets. /M [/QUOTE]
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