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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4304841" data-attributes="member: 6533"><p>I really don't think this is accurate. The problem is that you're confusing two different ways of organizing a manual, by conceptual hierarchy or purposeful chunks. The 4E handbook does both in a very modern way. </p><p></p><p>The overall chapter organization is by conceptual hierarchy: your character's structure is stats, race, class/powers, skills, feats, and equipment. When you need to reference something outside of the process of using the manual this is a clear hierarchy.</p><p></p><p>When you are using the manual as a supplement to another task, however, the book is organized differently. For tasks of this sort, combat or character creation, information is centrally located. Everything you need to make your character is located on the first two pages of your class description in chapter 14.</p><p></p><p>The way it's worked for everyone I've seen make a character who wasn't mired in hideous old Edition Habits was as follows:</p><p></p><p>1.) Skim through attributes and race. 2-3</p><p>2.) Skim through class. 4</p><p>3.) Choose Class. 4</p><p>4.) Choose Build. 4 (Class X Subsection)</p><p>5.) Choose attributes and race appropriate to Build. 4 (Class X Subsection)</p><p>6.) Choose skills. 4 (Class X Subsection)</p><p>7.) Choose powers. 4 (Class X Subsection)</p><p>8.) Choose feat. 4 (Class X Subsection), maybe 6 </p><p>9.) Choose equipment. 7</p><p>10.) Fill in the Numbers. Character Sheet.</p><p>11.) Play</p><p></p><p>The Hideous Edition Habits crowd tended to hit feats first thinking that was where the power was. From there it just got worse.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4304841, member: 6533"] I really don't think this is accurate. The problem is that you're confusing two different ways of organizing a manual, by conceptual hierarchy or purposeful chunks. The 4E handbook does both in a very modern way. The overall chapter organization is by conceptual hierarchy: your character's structure is stats, race, class/powers, skills, feats, and equipment. When you need to reference something outside of the process of using the manual this is a clear hierarchy. When you are using the manual as a supplement to another task, however, the book is organized differently. For tasks of this sort, combat or character creation, information is centrally located. Everything you need to make your character is located on the first two pages of your class description in chapter 14. The way it's worked for everyone I've seen make a character who wasn't mired in hideous old Edition Habits was as follows: 1.) Skim through attributes and race. 2-3 2.) Skim through class. 4 3.) Choose Class. 4 4.) Choose Build. 4 (Class X Subsection) 5.) Choose attributes and race appropriate to Build. 4 (Class X Subsection) 6.) Choose skills. 4 (Class X Subsection) 7.) Choose powers. 4 (Class X Subsection) 8.) Choose feat. 4 (Class X Subsection), maybe 6 9.) Choose equipment. 7 10.) Fill in the Numbers. Character Sheet. 11.) Play The Hideous Edition Habits crowd tended to hit feats first thinking that was where the power was. From there it just got worse. [/QUOTE]
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