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<blockquote data-quote="BryonD" data-source="post: 4304880" data-attributes="member: 957"><p>That is most certainly true. However, it is completely beside the point of whether or not the changes in complexity are helpful. It could certainly be true that a modern 14 year old is vastly more intrigued by a dragonborn than by a half-orc, while 25 years ago the half-orc was the thing. So that change <em>might</em> be perfect.</p><p></p><p>But getting an initial interest is far from the complete story. It doesn't matter if you are a 14 year old Dragonborn type or a 39 year old half-orc type. Either way, the level of game that you are likely to really dig in to and stick with for a long time is going to need a level of complexity to maintain your interest. Yes, there are exceptions. But I really doubt there are enough exceptions to make the change a net plus.</p><p></p><p>Reducing the complexity will lose players who want that richness of detail faster than it will gain players for whom the complexity was a barrier. By and large players of any age for whom complexity is a barrier are not going to be enduring P&P RPGers.</p><p></p><p>People keep saying that we should simply try 4E for an evening and see how fun it is to play and that will change our minds. That position fully misses the point. I'm certain I could sit around the table and kill orcs with friends one evening using the 4E engine and have a blast. I could also have a blast playing Descent, Arkham Horror, Chess, Baseball, or Ultimate Frisbee. That doesn't mean any of these options will provide what I want for an on-going roleplaying game experience. </p><p></p><p> We should also be careful when we assume what other people are equating.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4304880, member: 957"] That is most certainly true. However, it is completely beside the point of whether or not the changes in complexity are helpful. It could certainly be true that a modern 14 year old is vastly more intrigued by a dragonborn than by a half-orc, while 25 years ago the half-orc was the thing. So that change [i]might[/i] be perfect. But getting an initial interest is far from the complete story. It doesn't matter if you are a 14 year old Dragonborn type or a 39 year old half-orc type. Either way, the level of game that you are likely to really dig in to and stick with for a long time is going to need a level of complexity to maintain your interest. Yes, there are exceptions. But I really doubt there are enough exceptions to make the change a net plus. Reducing the complexity will lose players who want that richness of detail faster than it will gain players for whom the complexity was a barrier. By and large players of any age for whom complexity is a barrier are not going to be enduring P&P RPGers. People keep saying that we should simply try 4E for an evening and see how fun it is to play and that will change our minds. That position fully misses the point. I'm certain I could sit around the table and kill orcs with friends one evening using the 4E engine and have a blast. I could also have a blast playing Descent, Arkham Horror, Chess, Baseball, or Ultimate Frisbee. That doesn't mean any of these options will provide what I want for an on-going roleplaying game experience. We should also be careful when we assume what other people are equating. [/QUOTE]
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