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<blockquote data-quote="Voadam" data-source="post: 4305823" data-attributes="member: 2209"><p>Obviously no one wants to play a lame concept. But mechanically simple does not equal lame.</p><p></p><p>I prefer less resource management intensive characters.</p><p></p><p>I'm having great fun with my soulknife character in a RHoD game. Jumps into combat and uses the on/off mechanics of psychic strike and psionic focus with no daily power issues to track. </p><p></p><p>I think the 3e warlock is a great mechanically simple magic class with always available magic that does not need to be tracked. I would prefer the 3e type warlock to be a core option.</p><p></p><p>My rogue characters are easy to keep track of, I maneuver for flanking position and try to hit enemies hard in the guts.</p><p></p><p>My high level druid with lots of wildshape options and summonable critters and companion options and full access to Spell Compendium has not been as fun for me. I can do tons of things but it is better to plan things out and consider my tons of options for each in game day and round of combat. It slows things down.</p><p></p><p>I've been playing and DMing for over 20 years in multiple editions of the game. Mechanically simple options is good for both new players and a certain set of playstyles.</p><p></p><p>I played a lot of shadowrun but never mechanically mastered it or got my head around the specifics of their action resolution systems. I read and enjoyed a lot of the world stuff and adapted the flavor of a bunch of the magic theory into my D&D games but never played a spellcaster in SR. I played a cybered up gun and melee combatant who was good despite my not mastering the mechanics of the SR system. I got very into the world and RPing my combat heavy character but the nuts and bolts mechanics dice pool targeting never interested me beyond getting my skills high and getting good guns and combat cyberware so I'd roll a lot of dice. I had a good time playing lots of Shadowrun but would have enjoyed it less if I had to master the spell drain system as well to play my archetype bodyguard, and I had no desire to GM it (despite really liking the xp and advancement system).</p></blockquote><p></p>
[QUOTE="Voadam, post: 4305823, member: 2209"] Obviously no one wants to play a lame concept. But mechanically simple does not equal lame. I prefer less resource management intensive characters. I'm having great fun with my soulknife character in a RHoD game. Jumps into combat and uses the on/off mechanics of psychic strike and psionic focus with no daily power issues to track. I think the 3e warlock is a great mechanically simple magic class with always available magic that does not need to be tracked. I would prefer the 3e type warlock to be a core option. My rogue characters are easy to keep track of, I maneuver for flanking position and try to hit enemies hard in the guts. My high level druid with lots of wildshape options and summonable critters and companion options and full access to Spell Compendium has not been as fun for me. I can do tons of things but it is better to plan things out and consider my tons of options for each in game day and round of combat. It slows things down. I've been playing and DMing for over 20 years in multiple editions of the game. Mechanically simple options is good for both new players and a certain set of playstyles. I played a lot of shadowrun but never mechanically mastered it or got my head around the specifics of their action resolution systems. I read and enjoyed a lot of the world stuff and adapted the flavor of a bunch of the magic theory into my D&D games but never played a spellcaster in SR. I played a cybered up gun and melee combatant who was good despite my not mastering the mechanics of the SR system. I got very into the world and RPing my combat heavy character but the nuts and bolts mechanics dice pool targeting never interested me beyond getting my skills high and getting good guns and combat cyberware so I'd roll a lot of dice. I had a good time playing lots of Shadowrun but would have enjoyed it less if I had to master the spell drain system as well to play my archetype bodyguard, and I had no desire to GM it (despite really liking the xp and advancement system). [/QUOTE]
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