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<blockquote data-quote="MerricB" data-source="post: 4315413" data-attributes="member: 3586"><p>Chris, I just wanted to go on record that I completely agree with you on this point. I found myself losing track of where the classes were amongst the sea of powers. I'm enjoying 4e at present, but the presentation of classes and their powers could definitely be worked on.</p><p></p><p>As for the larger point of the 4E rulebooks not having a good entry class and thus not being a good entry point to the hobby... I have mixed feelings on this.</p><p></p><p>On one hand, beginning characters have a very small selection of powers, and will mostly be using "At Will" powers. I think this set-up helps new players get used to the basis of the game pretty well before they get extra powers and really have to start juggling <em>when</em> they use powers and which ones to choose.</p><p></p><p>On the other hand, they still have a lot of choices, and it's not like AD&D where your fighter basically has one choice: do I attack with longsword or longbow? (And the DM does most of the work in any case... as for beginning DMs, they've had it tough with pretty much every RPG ever made due to the additional demands of the job).</p><p></p><p>On the gripping hand, Wizards <em>are</em> bringing out a Basic Set later this year. If that does its job properly, perhaps new players will be able to have an easier task of learning the game and then move up to the "big leagues"...</p><p></p><p>I guess we'll see.</p><p></p><p>Good luck with all your upcoming and current projects, Chris!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4315413, member: 3586"] Chris, I just wanted to go on record that I completely agree with you on this point. I found myself losing track of where the classes were amongst the sea of powers. I'm enjoying 4e at present, but the presentation of classes and their powers could definitely be worked on. As for the larger point of the 4E rulebooks not having a good entry class and thus not being a good entry point to the hobby... I have mixed feelings on this. On one hand, beginning characters have a very small selection of powers, and will mostly be using "At Will" powers. I think this set-up helps new players get used to the basis of the game pretty well before they get extra powers and really have to start juggling [i]when[/i] they use powers and which ones to choose. On the other hand, they still have a lot of choices, and it's not like AD&D where your fighter basically has one choice: do I attack with longsword or longbow? (And the DM does most of the work in any case... as for beginning DMs, they've had it tough with pretty much every RPG ever made due to the additional demands of the job). On the gripping hand, Wizards [i]are[/i] bringing out a Basic Set later this year. If that does its job properly, perhaps new players will be able to have an easier task of learning the game and then move up to the "big leagues"... I guess we'll see. Good luck with all your upcoming and current projects, Chris! Cheers! [/QUOTE]
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