Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Pramas on the OGL
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnRTroy" data-source="post: 4139327" data-attributes="member: 2732"><p>I think you're making a few assumptions about <a href="http://en.wikipedia.org/wiki/Zero-sum" target="_blank">Game Theory</a>. Entertainment in the large sphere might not be considered a "zero-sum" game, but like I said elsewhere, it can be postive, zero, or negative. Your experience regarding entertainment is not indicative of others. People do have budgets and have to make sacrifices. </p><p></p><p>We have to make a few economic assumptions, and this is based on public statements by TSR, Wizards, and people who were there like Harold Johnson, Gary Gygax, other TSR and wizards staffers.</p><p></p><p>1) There is a limited market for RPGs. New customers join and old customers retire.</p><p></p><p>2) The more choice there is in the market, the more competition there is.</p><p></p><p>3) Assuming competition is equal, less money gets to each player (the company selling products) the more items are out there there is.</p><p></p><p>4) Competition is not always equal since we are dealing with a subject product (entertainment), so people will gravitate to the best product that fits their needs and desires.</p><p></p><p>But, assuming there is a limited market, players can't get everything. Even if they like say the output of the top 8 publishers, they may be able to afford only the top 4. Thus, choices are made. This is where the game theory comes into play. You can only get so much. </p><p></p><p>And you factor in the following facts.</p><p></p><p>1) TSR introduced self-competition with campaign worlds in the 1990s, so they (and Wizards) have experience with what happens when you introduce too much choice to a very limited market.</p><p></p><p>2) The d20 glut is similar to the above situation, too much product, not enough consumers, with the added negative that the extra money doesn't go to Wizards.</p><p></p><p>3) The OGL ads an interesting twist as it allows "free" competition, such as SRDs on-line. The core books are the bulk of Wizards sales. Anything that threatens sales of the core books is something that could hurt their bottom line.</p><p></p><p>Mr. Pramas isn't saying one way or another, he's saying Wizards has to take all of this into account. And lets remember that what might be ideal for us may not be ideal for a company to make a profit. What good is "good will" if your bottom line isn't being met. The OGL certainly benefits the consumer and the third-parties a lot more than it may benefit WoTC.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 4139327, member: 2732"] I think you're making a few assumptions about [URL=http://en.wikipedia.org/wiki/Zero-sum]Game Theory[/URL]. Entertainment in the large sphere might not be considered a "zero-sum" game, but like I said elsewhere, it can be postive, zero, or negative. Your experience regarding entertainment is not indicative of others. People do have budgets and have to make sacrifices. We have to make a few economic assumptions, and this is based on public statements by TSR, Wizards, and people who were there like Harold Johnson, Gary Gygax, other TSR and wizards staffers. 1) There is a limited market for RPGs. New customers join and old customers retire. 2) The more choice there is in the market, the more competition there is. 3) Assuming competition is equal, less money gets to each player (the company selling products) the more items are out there there is. 4) Competition is not always equal since we are dealing with a subject product (entertainment), so people will gravitate to the best product that fits their needs and desires. But, assuming there is a limited market, players can't get everything. Even if they like say the output of the top 8 publishers, they may be able to afford only the top 4. Thus, choices are made. This is where the game theory comes into play. You can only get so much. And you factor in the following facts. 1) TSR introduced self-competition with campaign worlds in the 1990s, so they (and Wizards) have experience with what happens when you introduce too much choice to a very limited market. 2) The d20 glut is similar to the above situation, too much product, not enough consumers, with the added negative that the extra money doesn't go to Wizards. 3) The OGL ads an interesting twist as it allows "free" competition, such as SRDs on-line. The core books are the bulk of Wizards sales. Anything that threatens sales of the core books is something that could hurt their bottom line. Mr. Pramas isn't saying one way or another, he's saying Wizards has to take all of this into account. And lets remember that what might be ideal for us may not be ideal for a company to make a profit. What good is "good will" if your bottom line isn't being met. The OGL certainly benefits the consumer and the third-parties a lot more than it may benefit WoTC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Pramas on the OGL
Top