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<blockquote data-quote="hossrex" data-source="post: 4147789" data-attributes="member: 60784"><p>The fact that they're considering dropping the OGL proves it wasn't as successful as you're suggesting, of else they wouldn't be considering it.</p><p></p><p></p><p></p><p>It seems like common sense that a multimillion dollar corporation is run by individuals who receive a relatively high salary. I never said how much (I never said more then "many (many) dollars").</p><p></p><p>I don't think its unreasonable to say "well paid people are making decisions". You and I may disagree about what constitutes "well paid", but thats besides the point.</p><p></p><p></p><p></p><p>You're prescribing your own buying habbits on top of the rest of the market. I'm suggesting that the average ENworld DnD player isn't necessarily the average DnD player, and especially isn't necessarily the typical DnD consumer.</p><p></p><p></p><p></p><p>Go to the average gaming shop in the average middle American town, and tell me whether its easier to find a game for Dungeons and Dragons, or any other specific game (gurps, World of Darkness, etc). After so many years of successful branding, Dungeons and Dragons continues to do well partially on name alone. A reasonably well mannered player will always be able to find a Dungeons and Dragons campaign to play in, so Dungeons and Dragon campaigns can always be found relatively easily.</p><p></p><p>Try finding a gurps game open to new players in my local California town of 50,000 people. Can't be done.</p><p></p><p></p><p></p><p>For your supposition to make any sense, it would require that WotC was run by people who are taking extra care in making the decision of whether they wanted to continue making large sums of money, or not. The sheer fact that this is an issue proves that it isn't necessarily as profitable as you're suggesting.</p><p></p><p>Unless you think WotC doesn't have a clue what its doing, which judging by their past success, I find dubious.</p><p></p><p></p><p></p><p>Except that I've constantly said I don't know whats best for WotC. The only definitive statement I've made this whole time is that WotC will make the decision thats best for WotC. You're suggesting that they're going to make a very obviously recognizable mistake, and lose large sums of money.</p><p></p><p>I'm saying "its probably more complicated then you realize". </p><p></p><p>Am I wrong? </p><p></p><p>Is WotC run by idiots? </p><p></p><p>Maybe.</p><p></p><p>But considering how successful they've been over the last fifteen years, I'm going to go out on a limb and say "probably not".</p><p></p><p></p><p></p><p>Respectfully... a things intent is meaningless compared to its actualization. It doesn't matter what it was for, if it didn't operate as intended it should be reconsidered.</p></blockquote><p></p>
[QUOTE="hossrex, post: 4147789, member: 60784"] The fact that they're considering dropping the OGL proves it wasn't as successful as you're suggesting, of else they wouldn't be considering it. It seems like common sense that a multimillion dollar corporation is run by individuals who receive a relatively high salary. I never said how much (I never said more then "many (many) dollars"). I don't think its unreasonable to say "well paid people are making decisions". You and I may disagree about what constitutes "well paid", but thats besides the point. You're prescribing your own buying habbits on top of the rest of the market. I'm suggesting that the average ENworld DnD player isn't necessarily the average DnD player, and especially isn't necessarily the typical DnD consumer. Go to the average gaming shop in the average middle American town, and tell me whether its easier to find a game for Dungeons and Dragons, or any other specific game (gurps, World of Darkness, etc). After so many years of successful branding, Dungeons and Dragons continues to do well partially on name alone. A reasonably well mannered player will always be able to find a Dungeons and Dragons campaign to play in, so Dungeons and Dragon campaigns can always be found relatively easily. Try finding a gurps game open to new players in my local California town of 50,000 people. Can't be done. For your supposition to make any sense, it would require that WotC was run by people who are taking extra care in making the decision of whether they wanted to continue making large sums of money, or not. The sheer fact that this is an issue proves that it isn't necessarily as profitable as you're suggesting. Unless you think WotC doesn't have a clue what its doing, which judging by their past success, I find dubious. Except that I've constantly said I don't know whats best for WotC. The only definitive statement I've made this whole time is that WotC will make the decision thats best for WotC. You're suggesting that they're going to make a very obviously recognizable mistake, and lose large sums of money. I'm saying "its probably more complicated then you realize". Am I wrong? Is WotC run by idiots? Maybe. But considering how successful they've been over the last fifteen years, I'm going to go out on a limb and say "probably not". Respectfully... a things intent is meaningless compared to its actualization. It doesn't matter what it was for, if it didn't operate as intended it should be reconsidered. [/QUOTE]
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