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General Tabletop Discussion
*Pathfinder & Starfinder
PrC’s, one at a time or for dipping?
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<blockquote data-quote="PallidPatience" data-source="post: 3442447" data-attributes="member: 16932"><p>But don't use the tools that are given to you to do the same thing. That's min-maxing and bad.</p><p></p><p>1) ASF is way too strict to just "suck it up and deal with it", which is basically what you're saying. "Play a fighter/mage who MIGHT get a spell off every once in a while".</p><p></p><p>2) Those classes are very focussed, and are almost concepts in their own right. Their spell lists are very limiting, and they don't allow the versatility to achieve every fighter/mage type out there.</p><p></p><p>3) Have you been paying attention to the boards lately? "Save your money and buy what you want" doesn't exactly get to happen in many games. That sort of thing is as frowned upon as dipping in PrCs, apparently. Besides, most people don't want to have to rely on a single piece of equipment to pull off a general concept. That sort of thing really belongs more to specialist fighters than to such a concept.</p><p></p><p>4) Once again, the organization might have nothing to do with the concept of the character. But I'm guessing that that doesn't matter. It's another "deal with it" situation, right?</p><p></p><p>5) Most people don't want to have to build their own class to suit their needs. At the same time, how is this any different than just picking levels of other classes to build the character you want?</p><p></p><p>As far as I'm concerned, honestly, I have a character-driven gaming philosophy. "Min-maxing," "power-gaming," and "dipping" are all foreign concepts. The important thing is building the concept you want no matter how many levels of what classes you need to take to do it.</p></blockquote><p></p>
[QUOTE="PallidPatience, post: 3442447, member: 16932"] But don't use the tools that are given to you to do the same thing. That's min-maxing and bad. 1) ASF is way too strict to just "suck it up and deal with it", which is basically what you're saying. "Play a fighter/mage who MIGHT get a spell off every once in a while". 2) Those classes are very focussed, and are almost concepts in their own right. Their spell lists are very limiting, and they don't allow the versatility to achieve every fighter/mage type out there. 3) Have you been paying attention to the boards lately? "Save your money and buy what you want" doesn't exactly get to happen in many games. That sort of thing is as frowned upon as dipping in PrCs, apparently. Besides, most people don't want to have to rely on a single piece of equipment to pull off a general concept. That sort of thing really belongs more to specialist fighters than to such a concept. 4) Once again, the organization might have nothing to do with the concept of the character. But I'm guessing that that doesn't matter. It's another "deal with it" situation, right? 5) Most people don't want to have to build their own class to suit their needs. At the same time, how is this any different than just picking levels of other classes to build the character you want? As far as I'm concerned, honestly, I have a character-driven gaming philosophy. "Min-maxing," "power-gaming," and "dipping" are all foreign concepts. The important thing is building the concept you want no matter how many levels of what classes you need to take to do it. [/QUOTE]
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PrC’s, one at a time or for dipping?
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