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PrC’s, one at a time or for dipping?
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<blockquote data-quote="hong" data-source="post: 3460996" data-attributes="member: 537"><p>It is entirely a good thing in a game that's based on cooperation rather than competition.</p><p></p><p></p><p></p><p>Why not?</p><p></p><p></p><p></p><p>Nobody said anything about lack of tension in terms of overcoming campaign challenges. If anything, having to work harder at powergaming your build leads to MORE tension, since you'll have to rely more on good rolls and/or good in-game tactics and cooperation to defeat your enemies.</p><p></p><p></p><p></p><p>Nobody also said anything about an inferiority complex. The desire for an equitable state of play is a basic part of human nature, just as much as the desire to maximise utility on an independent basis. Hint: the work to create a powerful build is not a good in its own right, and if the effort in a direction orthogonal to one's natural gaming taste exceeds the return, then that work is of no value.</p><p></p><p></p><p></p><p>Why would that someone else mind having their powergaming gene challenged with extra obstacles?</p><p></p><p></p><p></p><p>Nobody also said anything about character desires. What the character wants is irrelevant to what goes on in the metagame process of determining campaign parameters.</p><p></p><p></p><p></p><p>Exactly. And hence any powergamer worth playing with is not going to worry about having their powergaming gene challenged.</p></blockquote><p></p>
[QUOTE="hong, post: 3460996, member: 537"] It is entirely a good thing in a game that's based on cooperation rather than competition. Why not? Nobody said anything about lack of tension in terms of overcoming campaign challenges. If anything, having to work harder at powergaming your build leads to MORE tension, since you'll have to rely more on good rolls and/or good in-game tactics and cooperation to defeat your enemies. Nobody also said anything about an inferiority complex. The desire for an equitable state of play is a basic part of human nature, just as much as the desire to maximise utility on an independent basis. Hint: the work to create a powerful build is not a good in its own right, and if the effort in a direction orthogonal to one's natural gaming taste exceeds the return, then that work is of no value. Why would that someone else mind having their powergaming gene challenged with extra obstacles? Nobody also said anything about character desires. What the character wants is irrelevant to what goes on in the metagame process of determining campaign parameters. Exactly. And hence any powergamer worth playing with is not going to worry about having their powergaming gene challenged. [/QUOTE]
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