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General Tabletop Discussion
*Pathfinder & Starfinder
PrC’s, one at a time or for dipping?
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<blockquote data-quote="moritheil" data-source="post: 3461383" data-attributes="member: 30610"><p>I disagree both with your assertion that there is no competition in the conceptual framework of DnD, and with your assertion that dumbing down someone's build is a good thing for the team. I suppose we'll leave it at that.</p><p></p><p></p><p></p><p>It is injust. </p><p></p><p></p><p></p><p>Aha! But if you want things to truly be equitable, you should allow a player who spent time and effort to benefit from his expenditure of time and effort. Wouldn't throwing that out and rewarding people who did not spend that time and effort be unfair?</p><p></p><p></p><p></p><p>I will respond with your own words: "The desire for an equitable state of play is a basic part of human nature."</p><p></p><p></p><p></p><p>They can rise to a friendly challenge, though, and it can be great fun. In fact, it is usually part of the fun in the group I regularly game with. Why would you want to remove that critical part of the game?</p><p></p><p>I want to revisit this quote, because it's interesting:</p><p></p><p></p><p></p><p>You say that dismissively. But Counterstrike is a wildly popular game. And if the point of DnD is to have fun, what's wrong with allowing someone a half-dozen PrCs? Why should it matter if it feels more like Counterstrike, or Myst, or any other game?</p><p></p><p>If I might quote someone else from the boards, Kafkonia recently posted that "making a backstory that explains how [a character] got all those classes is the fun part of building a character." While I don't agree that it's the only fun part, I want to point out that it can be a source of considerable enjoyment.</p></blockquote><p></p>
[QUOTE="moritheil, post: 3461383, member: 30610"] I disagree both with your assertion that there is no competition in the conceptual framework of DnD, and with your assertion that dumbing down someone's build is a good thing for the team. I suppose we'll leave it at that. It is injust. Aha! But if you want things to truly be equitable, you should allow a player who spent time and effort to benefit from his expenditure of time and effort. Wouldn't throwing that out and rewarding people who did not spend that time and effort be unfair? I will respond with your own words: "The desire for an equitable state of play is a basic part of human nature." They can rise to a friendly challenge, though, and it can be great fun. In fact, it is usually part of the fun in the group I regularly game with. Why would you want to remove that critical part of the game? I want to revisit this quote, because it's interesting: You say that dismissively. But Counterstrike is a wildly popular game. And if the point of DnD is to have fun, what's wrong with allowing someone a half-dozen PrCs? Why should it matter if it feels more like Counterstrike, or Myst, or any other game? If I might quote someone else from the boards, Kafkonia recently posted that "making a backstory that explains how [a character] got all those classes is the fun part of building a character." While I don't agree that it's the only fun part, I want to point out that it can be a source of considerable enjoyment. [/QUOTE]
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