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*Pathfinder & Starfinder
PrC’s, one at a time or for dipping?
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<blockquote data-quote="3catcircus" data-source="post: 3462170" data-attributes="member: 16077"><p>Two different ideas - should be addressed in two different responses.</p><p></p><p> </p><p></p><p>Who said life was fair?</p><p></p><p></p><p></p><p>Why should I allow someone who spent time and effort to purposely flout the spirit of the rules to benefit from it?</p><p></p><p></p><p></p><p></p><p>So, do you have more fun at Counterstrike or Myst if you use a cheat code or if you advance fair-n-square? It sounds like you have an entitlement mentality.</p><p></p><p></p><p></p><p>I would argue that making a <strong>believable</strong> backstory is fun. Coming up with a half-a**ed backstory to shoe-horn in to a min-max "build" is a crock. I can't even believe we use the term "build." Advancement in D&D or any other traditional PnP RPG *isn't* about coming up with a "build" to try and "beat" the game. It is about a shared experience. The abilities a given class or PrC has shouldn't be looked at as building blocks to use piecemeal. They should be looked at as pieces of a greater whole called a "class." The abilities aren't what make up your character, the class that uses those abilities is.</p><p></p><p>You could even look at it like a real-world job. For example, the ability to use MS Word, or draw AutoCAD, or do partial differential equations are *tools*, but they do me little good by themselves unless I can use them all together (along with other tools) to *be* an engineer. I certainly can't just decide that those abilities qualify me to be a doctor or lawyer.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 3462170, member: 16077"] Two different ideas - should be addressed in two different responses. Who said life was fair? Why should I allow someone who spent time and effort to purposely flout the spirit of the rules to benefit from it? So, do you have more fun at Counterstrike or Myst if you use a cheat code or if you advance fair-n-square? It sounds like you have an entitlement mentality. I would argue that making a [b]believable[/b] backstory is fun. Coming up with a half-a**ed backstory to shoe-horn in to a min-max "build" is a crock. I can't even believe we use the term "build." Advancement in D&D or any other traditional PnP RPG *isn't* about coming up with a "build" to try and "beat" the game. It is about a shared experience. The abilities a given class or PrC has shouldn't be looked at as building blocks to use piecemeal. They should be looked at as pieces of a greater whole called a "class." The abilities aren't what make up your character, the class that uses those abilities is. You could even look at it like a real-world job. For example, the ability to use MS Word, or draw AutoCAD, or do partial differential equations are *tools*, but they do me little good by themselves unless I can use them all together (along with other tools) to *be* an engineer. I certainly can't just decide that those abilities qualify me to be a doctor or lawyer. [/QUOTE]
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