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PrC’s, one at a time or for dipping?
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<blockquote data-quote="hong" data-source="post: 3462371" data-attributes="member: 537"><p>... because, you know, achieving a desired objective in the presence of additional constraints constitutes "dumbing down". For my next trick, I will show that when Inigo Montoya fought the man in black using his left hand, he was actually doing it to make things easy.</p><p></p><p></p><p></p><p>"unjust"</p><p></p><p></p><p></p><p>He can spend his time and effort in other ways that are more conducive to creating a non-pressurised atmosphere. Or playing Counterstrike.</p><p></p><p></p><p></p><p>No. Rewarding people for stressing on one particular aspect of the game, which leads to competitive stress and misses the whole point of playing a non-competitive game with no clearly-defined victory conditions or end goals in the first place, is unfair.</p><p></p><p></p><p></p><p>Tch.</p><p></p><p></p><p></p><p>Ah. This must be some new meaning of "fun" that I wasn't previously aware of.</p><p></p><p></p><p></p><p>Tell me why I care about the group you regularly game with.</p><p></p><p></p><p></p><p>If it cuts down on everyone else's fun while they're doing it, because they feel obliged to keep up, or resentful of that someone hogging the spotlight to an unhealthy degree.</p><p></p><p></p><p></p><p>Fun FOR YOU. Not necessarily fun, or even of interest, for the other people around the table.</p><p></p><p>Of course, the beauty of this hermetically sealed, self-sufficient approach is that, really, the other people around the table are entirely superfluous to the purpose. Since "fun" is now defined to be achievable without actually going to the trouble of playing, we might as well dispense with all that tedious business of getting together and rolling dice; just post it on a blog and assume that there was some gaming going on at some point. It'll be the ultimate geek fantasy: pretending to pretend to be elves! I'll make millions.</p></blockquote><p></p>
[QUOTE="hong, post: 3462371, member: 537"] ... because, you know, achieving a desired objective in the presence of additional constraints constitutes "dumbing down". For my next trick, I will show that when Inigo Montoya fought the man in black using his left hand, he was actually doing it to make things easy. "unjust" He can spend his time and effort in other ways that are more conducive to creating a non-pressurised atmosphere. Or playing Counterstrike. No. Rewarding people for stressing on one particular aspect of the game, which leads to competitive stress and misses the whole point of playing a non-competitive game with no clearly-defined victory conditions or end goals in the first place, is unfair. Tch. Ah. This must be some new meaning of "fun" that I wasn't previously aware of. Tell me why I care about the group you regularly game with. If it cuts down on everyone else's fun while they're doing it, because they feel obliged to keep up, or resentful of that someone hogging the spotlight to an unhealthy degree. Fun FOR YOU. Not necessarily fun, or even of interest, for the other people around the table. Of course, the beauty of this hermetically sealed, self-sufficient approach is that, really, the other people around the table are entirely superfluous to the purpose. Since "fun" is now defined to be achievable without actually going to the trouble of playing, we might as well dispense with all that tedious business of getting together and rolling dice; just post it on a blog and assume that there was some gaming going on at some point. It'll be the ultimate geek fantasy: pretending to pretend to be elves! I'll make millions. [/QUOTE]
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