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PrC’s, one at a time or for dipping?
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<blockquote data-quote="Moon-Lancer" data-source="post: 3462565" data-attributes="member: 35798"><p>I would like to join this discussion, so here it goes, sorry if these were directed at someone else. I have answered them instead I hope you are not displeased. </p><p></p><p></p><p></p><p>its not, but shouldn't games be fair?</p><p></p><p></p><p>Pure butter is gross. Bread and butter... now thats more like it. </p><p></p><p></p><p></p><p></p><p>Mixing classes is cheating? I dident know that... could you show me were this is stated in the books. man... i feel so bad now. You seem to resemble those who call someone a cheater when they kill you fair and square. (in counter strike that is)</p><p></p><p></p><p></p><p>Actually those greater pieces is called a character. Classes build a character, along with back story, and role playing. By removing flavor from the classes themselves, one can create flavor without any distraction. It can inspire creativity. I think the issue you really have is that the game used to be built around a single classes progressing. Then, a class was the character. This is not the case in 3.5. When asked what are you, the answer would be a fighter, or a mage ect... When a fighter or mage now can be building blocks to something more.</p><p></p><p>Classes can become ingredients like flower and eggs to make something marvelous. I think what you might be trying to describe is a painting. If that paintings color pallet is sparatic and chaotic, the color will ruin the artwork. However, if you never mix the colors within the limited pallet, the mood will not be conveyed and the point to having a limited color pallet is almost meaningless. It will look incredibly blocky and post modern if the colors (classes) are not aloud to mix on the canvas. The sun isent just orange and the sea is not just blue/green. Classes are colors and the more colors used the better. The question is, are you going outside your pallet? multiclassing shouldn't be an excuse to go outside the color pallet, BUT... its the players and dm, through active playing define the pallet. A class can be used in many different ways to convey different colors.</p><p></p><p>I think you might not be looking at the colors conveyed and perhaps using prejudgment to see if the colors are harmonious or not. It is also not the title of the class defines its colors but the class features. Now i know the flavor is very important. but to those who are creative, its meaningless because it will changed anyway to fit the character at hand. class flavor shouldn't limit the overall creativity of making a character. </p><p></p><p></p><p></p><p></p><p>are you equating choice of what abilities a character gets to the skill sets surgeons use to save lives? thats an odd way of putting it considering they are nothing alike and its probably a fallacious statement. In this case its just a character thats at risk not some ones life. be it in the ER or under a sky scraper. </p><p></p><p>However i think i know what mixture of classes and prc make a good balanced character. I don't know about you, but when my heart is failing, i want the best surgeon I can get to work on my heart, not the one that nearly graduated and did the bear minimum. Its the one that strove for greatness that gets the big bucks. Thats the one i want to try to save my life.</p><p></p><p>* I made alot of edits *</p></blockquote><p></p>
[QUOTE="Moon-Lancer, post: 3462565, member: 35798"] I would like to join this discussion, so here it goes, sorry if these were directed at someone else. I have answered them instead I hope you are not displeased. its not, but shouldn't games be fair? Pure butter is gross. Bread and butter... now thats more like it. Mixing classes is cheating? I dident know that... could you show me were this is stated in the books. man... i feel so bad now. You seem to resemble those who call someone a cheater when they kill you fair and square. (in counter strike that is) Actually those greater pieces is called a character. Classes build a character, along with back story, and role playing. By removing flavor from the classes themselves, one can create flavor without any distraction. It can inspire creativity. I think the issue you really have is that the game used to be built around a single classes progressing. Then, a class was the character. This is not the case in 3.5. When asked what are you, the answer would be a fighter, or a mage ect... When a fighter or mage now can be building blocks to something more. Classes can become ingredients like flower and eggs to make something marvelous. I think what you might be trying to describe is a painting. If that paintings color pallet is sparatic and chaotic, the color will ruin the artwork. However, if you never mix the colors within the limited pallet, the mood will not be conveyed and the point to having a limited color pallet is almost meaningless. It will look incredibly blocky and post modern if the colors (classes) are not aloud to mix on the canvas. The sun isent just orange and the sea is not just blue/green. Classes are colors and the more colors used the better. The question is, are you going outside your pallet? multiclassing shouldn't be an excuse to go outside the color pallet, BUT... its the players and dm, through active playing define the pallet. A class can be used in many different ways to convey different colors. I think you might not be looking at the colors conveyed and perhaps using prejudgment to see if the colors are harmonious or not. It is also not the title of the class defines its colors but the class features. Now i know the flavor is very important. but to those who are creative, its meaningless because it will changed anyway to fit the character at hand. class flavor shouldn't limit the overall creativity of making a character. are you equating choice of what abilities a character gets to the skill sets surgeons use to save lives? thats an odd way of putting it considering they are nothing alike and its probably a fallacious statement. In this case its just a character thats at risk not some ones life. be it in the ER or under a sky scraper. However i think i know what mixture of classes and prc make a good balanced character. I don't know about you, but when my heart is failing, i want the best surgeon I can get to work on my heart, not the one that nearly graduated and did the bear minimum. Its the one that strove for greatness that gets the big bucks. Thats the one i want to try to save my life. * I made alot of edits * [/QUOTE]
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