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PrC as a template? or am i just nuts?
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 978438" data-attributes="member: 5335"><p>All the PCs in question get one reroll per day.</p><p></p><p>No XP cost.</p><p></p><p>No PrC.</p><p></p><p>No Template.</p><p></p><p>If you feel that they have done eough to warrent a reward, then they shouldn't have to take a hit any where else, even in ECL. If it is given stats and prerequs, that means that someone could take it for their next character. Just giving it to them makes it unique, thus more valued. It also has a OD&D ring to it.</p><p></p><p>Between the Luck Domain and the Fatespinner PrC, there are plenty of ways to take "lucky" abilities, or to give you ideas on how to stat them. One thing I have done for my players is to give them a divine save. Each of the PCs that was involved in a very important event gained, without even their knowledge, a protection that saves them from dying. One death is just converted to being knocked unconcious. It has kept imortant and powerful PCs from dying, and noone asking how to buy it a second time.</p><p></p><p></p><p>*Edit*</p><p></p><p>Or hell, call it a Spell like Abillity. Each PC can store and use Fate, just like a Fatespinner. This is something you'd see in a Template, but its an idea.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 978438, member: 5335"] All the PCs in question get one reroll per day. No XP cost. No PrC. No Template. If you feel that they have done eough to warrent a reward, then they shouldn't have to take a hit any where else, even in ECL. If it is given stats and prerequs, that means that someone could take it for their next character. Just giving it to them makes it unique, thus more valued. It also has a OD&D ring to it. Between the Luck Domain and the Fatespinner PrC, there are plenty of ways to take "lucky" abilities, or to give you ideas on how to stat them. One thing I have done for my players is to give them a divine save. Each of the PCs that was involved in a very important event gained, without even their knowledge, a protection that saves them from dying. One death is just converted to being knocked unconcious. It has kept imortant and powerful PCs from dying, and noone asking how to buy it a second time. *Edit* Or hell, call it a Spell like Abillity. Each PC can store and use Fate, just like a Fatespinner. This is something you'd see in a Template, but its an idea. [/QUOTE]
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