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PrC based on my SN - Care to take the SN PrC Challenge?
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<blockquote data-quote="MonkeyBoy" data-source="post: 167621" data-attributes="member: 1229"><p><strong>OK...</strong></p><p></p><p>MonkeyBoy prc</p><p></p><p>MonkeyBoys are those who have devoted themselves to the paths of simian kind.</p><p> </p><p>MonkeyBoys focus on combat, and on making others look silly. Frequently</p><p>at the same time.</p><p></p><p>Note; this is by no means a power class <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Pre Requisites:</p><p> BAB +5 or better</p><p> Wilderness Lore; 5 ranks</p><p> Bluff; 5 ranks</p><p></p><p>L BAB Special</p><p>1 +1 Monkey, Improved Unarmed Strike</p><p>2 +2 Batter, Brachiate </p><p>3 +3 Right Turn</p><p>4 +4 Gibber, Wrath of the Monkey</p><p>5 +5 Stunning Kiss</p><p>6 +6 Bad Monkey!</p><p></p><p>Monkey:</p><p> At first level the MonkeyBoy takes on the form of a monkey or</p><p> ape of the appropriate size. This change is permanent and once</p><p> the type of simian is set, it cannot be changed without magic.</p><p> The character gains the following benefits; ability to use their</p><p> feet as hands, with an effective dexterity of half their normal </p><p> score. Ability to survive on a diet consisting of 90% Bananas.</p><p> They do, however, lose the ability to communicate exceppt in a</p><p> series of "ooks".</p><p>Batter:</p><p> The monkey boy may make a flurry of blows attack, as per a monk.</p><p>Brachiate:</p><p> I believe there is a feat which does this in MotW - this grants</p><p> that feat.</p><p>Right Turn:</p><p> Once per day per level in the MonkeyBoy class. As a full round</p><p> action the character may make a single unarmed melee attack,</p><p> gaining +5 to hit and damage for that attack only. If the</p><p> MonkeyBoy is heavily inebriated, or if the MonkeyBoy has been mocked by</p><p> the target in the last 10 minutes of game time, they gain +1d6 damage</p><p> per class level. (creatures immune to criticals ignore this extra</p><p> damage)</p><p>Gibber:</p><p> As a full round action the MonkeyBoy may begin to gibber</p><p> incoherently, this is frequently accompanied by ill-coordinated</p><p> dancing and slapping of the ground plus plenty of grinning. All</p><p> within sight of the MonkeyBoy who have not witnessed this display </p><p> of silliness before must make Will saves (DC 10 + Cha Mod) or be </p><p> stunned for the following round. (use this ability only once per day)</p><p>Wrath of the Monkey:</p><p> Once injured in a melee combat, the MonkeyBoy may enter a Rage (as the</p><p> barbarian ability) this lasts only for the following round, and</p><p> the rage is only possible immediately after the first melee damage taken</p><p> in a combat. The MonkeyBoy is not fatigued after the rage round.</p><p>Stunning Kiss:</p><p> The MonkeyBoy plants a big, sloppy simian smacker on the victim.</p><p> The shock of this act stuns the victim for 1 round. The</p><p> MonkeyBoy must succeed in a melee touch attack to use this</p><p> ability.</p><p>Bad Monkey!:</p><p> As a final act of defiance against a world which mocks the</p><p> monkey, the MonkeyBoy flings poo at the victim. This ability may</p><p> only be used against a character that has mocked or disparaged the</p><p> MonkeyBoy. If the MonkeyBoy succeeds with a ranged touch attack,</p><p> the target suffers a -2 morale penalty to attacks and damage, and a -4</p><p> circumstance penalty to charisma until such time as they can wash</p><p> thoroughly. At the same time, the MonkeyBoy enjoys a +2 morale</p><p> bonus to attacks against the stinking victim.</p><p></p><p>Edit; I forgot the saves. MonkeyBoys don't get saves <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="MonkeyBoy, post: 167621, member: 1229"] [b]OK...[/b] MonkeyBoy prc MonkeyBoys are those who have devoted themselves to the paths of simian kind. MonkeyBoys focus on combat, and on making others look silly. Frequently at the same time. Note; this is by no means a power class :) Pre Requisites: BAB +5 or better Wilderness Lore; 5 ranks Bluff; 5 ranks L BAB Special 1 +1 Monkey, Improved Unarmed Strike 2 +2 Batter, Brachiate 3 +3 Right Turn 4 +4 Gibber, Wrath of the Monkey 5 +5 Stunning Kiss 6 +6 Bad Monkey! Monkey: At first level the MonkeyBoy takes on the form of a monkey or ape of the appropriate size. This change is permanent and once the type of simian is set, it cannot be changed without magic. The character gains the following benefits; ability to use their feet as hands, with an effective dexterity of half their normal score. Ability to survive on a diet consisting of 90% Bananas. They do, however, lose the ability to communicate exceppt in a series of "ooks". Batter: The monkey boy may make a flurry of blows attack, as per a monk. Brachiate: I believe there is a feat which does this in MotW - this grants that feat. Right Turn: Once per day per level in the MonkeyBoy class. As a full round action the character may make a single unarmed melee attack, gaining +5 to hit and damage for that attack only. If the MonkeyBoy is heavily inebriated, or if the MonkeyBoy has been mocked by the target in the last 10 minutes of game time, they gain +1d6 damage per class level. (creatures immune to criticals ignore this extra damage) Gibber: As a full round action the MonkeyBoy may begin to gibber incoherently, this is frequently accompanied by ill-coordinated dancing and slapping of the ground plus plenty of grinning. All within sight of the MonkeyBoy who have not witnessed this display of silliness before must make Will saves (DC 10 + Cha Mod) or be stunned for the following round. (use this ability only once per day) Wrath of the Monkey: Once injured in a melee combat, the MonkeyBoy may enter a Rage (as the barbarian ability) this lasts only for the following round, and the rage is only possible immediately after the first melee damage taken in a combat. The MonkeyBoy is not fatigued after the rage round. Stunning Kiss: The MonkeyBoy plants a big, sloppy simian smacker on the victim. The shock of this act stuns the victim for 1 round. The MonkeyBoy must succeed in a melee touch attack to use this ability. Bad Monkey!: As a final act of defiance against a world which mocks the monkey, the MonkeyBoy flings poo at the victim. This ability may only be used against a character that has mocked or disparaged the MonkeyBoy. If the MonkeyBoy succeeds with a ranged touch attack, the target suffers a -2 morale penalty to attacks and damage, and a -4 circumstance penalty to charisma until such time as they can wash thoroughly. At the same time, the MonkeyBoy enjoys a +2 morale bonus to attacks against the stinking victim. Edit; I forgot the saves. MonkeyBoys don't get saves :D [/QUOTE]
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