Binder (first full write-up)
Binding is a relatively new realm of practice. To use one's power to bring a being from another realm of existence into this one, and either force it to do your bidding, make trade, or search for those intelligences out there paralleling your path. But, this goes down deep into the mind, and can cause unfortuate, and sometimes irreversable, mental problems.
HD: d6
Class skills: n/a (won't be using them)
Skill points per level: 4
BAB: poor
Will: good
Fort: poor
Ref: poor
Requirements:
Concentration 7 ranks
Knowledge (arcana) 7 ranks
Endurance
Charisma 13+
Level: Special
1: Binding, Lesser Geas, Madness
2: Possession
3: Projection, Cleave Mind
4: Commanding Thoughts, Telepathic Link
5: Growl in Bliss, Wag in Anger
Class Features:
Binding: a binder may summon in a ritual an outsider or incorporeal undead. "Binding" refers to firmly connecting this being to a physical form through some object of focus. Usually natural crystals are used, as they already tend to facilitate the mental faculties for scrying and channeling.
There are two basic types of bindings: blind and selective. A blind binding is one in which the summoner searches for a suitable entity. A selective binding involves specifically going after an entity that is known and can be identified.
A binder may not have more entities bound to herself than her levels in Binder. Each bound entity may not have a CR more than four greater than the character's number of Binder levels (Way high? Too low? This is a tough one, and that was just my best guess given the vlass abilities and limitations). If the focus item is destroyed, the entity is no longer in the Binder's service.
Summoning a bound entity is a full-round action. Once complete, the entity will exist in a suitable physical form. If under a geas, it may materialize as needed. Otherwise, only at the Binder's request. Keeping a bound entity summoned, should it need to do more than communicate, takes a move action each round.
Lesser Geas: a Binder may attempt, once per assigned task, to use the spell Lesser Geas on the bound entity.
Madness: 1d6, plus one per additional bound entity, per character level (not just Binder levels). Rules follow Wheel of Time d20 Madness (p 210). The intensity of any bouts of madness are inversely proportional to their duration. Not good for one's long-term health, even if minor.
Possession: the Binder may use the perceptions of the bound entity, and allow it to use the Binder's (without being summoned). Depending on the nature of the bound thing, either of these may be madness trigger actions. If so, it will be decided when initially binding the entity.
Projection: the Binder may cause a bout of madness on another as a standard action. The mark must be identified, and either be in view of the Binder, or the Binder must know the mark. An opposed Will save is used to determine success. *note: will save rather than opposed Wisdom check, because I think Iron Will aught to factor in.
Cleave Mind: the Binder gains a meta-awareness of her connection with bound entities. The spiritual grating that causes madness may be intuitively identified, both saving the character from doing something stupid, and allowing her to use that curse as a power (see Projection).
Commanding Thoughts: the Binder may add her Charisma to any rolls opposing the bound entity, and when using Projection. In addition, the character gains a +4 to Intimidate checks, and +2 to Gather Information.
Telepathic Link: the Binder may mentally converse with any currently summoned, possessing, or possessed, entity, in her native language.
Growl in Bliss, Wag in Anger: everyone is mad; you've just gotten it closer to the surface--and just might be understanding what's going on in your head. With a successful Knowledge (Arcana) check, against a DC of the Binder's madness rating, the Binder's madness rating may be reduced by 1d4. This may only be attempted once per New Moon.
Geas: the Binder may use the full Geas spell on bound entities, once per New Moon.
Feat:
Greater Binding
Prerequisites: Binder 4, Concentration 13 ranks
Benefit: You may increase the maximum CR of bound beings by 3.
The Fluff/intro:
Sere Kano was a fortune teller and prostitute in a south bank ghetto of Port Laban. She came into a rich magic heritage, learning to study and apply sacred geometry before she could even read--and she was good. But those skills couldn't keep a patched roof and enough food on the table. But she was good, and money could make money--if you knew how to spot it.
Gambling (cheating with omens, technically) everywhere it was legal, she moved from the ghetto, and even spent some time at the University of Earl Henry of Lorraine. That is where the story goes sour, as you saw that it started on such a cheery note. Neighbors reported ghastly experiences over the next few years that still can not be explained. Friends and family noticed a bit of a gut, and circles under Sere's eyes.
Sere achieved great success over almost the next decade, as a bounty hunter. Not only a strange profession for a woman, but an uncanny success rate; and without confrontation most of the time. It was known there was magic involved, but nothing more. Her friends and family, though, noticed not only dark eyes, but a droop in posture, jitteriness, and trouble with articulate speech. But, a loner as she was, she wouldn't admit anything was wrong.
One day, while buying fruit at the bazaar, she collapsed; and shortly thereafter, died. The fishmonger across the street swore he saw a winged snake come down from the sky and strangle her. Ultimately, the cause of death turned out to be about ten years of adrenal exhaustion. Her body was just in poor shape.
The study and practice of Binding was first based on the contents of the diary of Sere Kano, a known casualty of occult science.
Binding is a relatively new realm of practice. To use one's power to bring a being from another realm of existence into this one, and either force it to do your bidding, make trade, or search for those intelligences out there paralleling your path. But, this goes down deep into the mind, and can cause unfortuate, and sometimes irreversable, mental problems.
HD: d6
Class skills: n/a (won't be using them)
Skill points per level: 4
BAB: poor
Will: good
Fort: poor
Ref: poor
Requirements:
Concentration 7 ranks
Knowledge (arcana) 7 ranks
Endurance
Charisma 13+
Level: Special
1: Binding, Lesser Geas, Madness
2: Possession
3: Projection, Cleave Mind
4: Commanding Thoughts, Telepathic Link
5: Growl in Bliss, Wag in Anger
Class Features:
Binding: a binder may summon in a ritual an outsider or incorporeal undead. "Binding" refers to firmly connecting this being to a physical form through some object of focus. Usually natural crystals are used, as they already tend to facilitate the mental faculties for scrying and channeling.
There are two basic types of bindings: blind and selective. A blind binding is one in which the summoner searches for a suitable entity. A selective binding involves specifically going after an entity that is known and can be identified.
A binder may not have more entities bound to herself than her levels in Binder. Each bound entity may not have a CR more than four greater than the character's number of Binder levels (Way high? Too low? This is a tough one, and that was just my best guess given the vlass abilities and limitations). If the focus item is destroyed, the entity is no longer in the Binder's service.
Summoning a bound entity is a full-round action. Once complete, the entity will exist in a suitable physical form. If under a geas, it may materialize as needed. Otherwise, only at the Binder's request. Keeping a bound entity summoned, should it need to do more than communicate, takes a move action each round.
Lesser Geas: a Binder may attempt, once per assigned task, to use the spell Lesser Geas on the bound entity.
Madness: 1d6, plus one per additional bound entity, per character level (not just Binder levels). Rules follow Wheel of Time d20 Madness (p 210). The intensity of any bouts of madness are inversely proportional to their duration. Not good for one's long-term health, even if minor.
Possession: the Binder may use the perceptions of the bound entity, and allow it to use the Binder's (without being summoned). Depending on the nature of the bound thing, either of these may be madness trigger actions. If so, it will be decided when initially binding the entity.
Projection: the Binder may cause a bout of madness on another as a standard action. The mark must be identified, and either be in view of the Binder, or the Binder must know the mark. An opposed Will save is used to determine success. *note: will save rather than opposed Wisdom check, because I think Iron Will aught to factor in.
Cleave Mind: the Binder gains a meta-awareness of her connection with bound entities. The spiritual grating that causes madness may be intuitively identified, both saving the character from doing something stupid, and allowing her to use that curse as a power (see Projection).
Commanding Thoughts: the Binder may add her Charisma to any rolls opposing the bound entity, and when using Projection. In addition, the character gains a +4 to Intimidate checks, and +2 to Gather Information.
Telepathic Link: the Binder may mentally converse with any currently summoned, possessing, or possessed, entity, in her native language.
Growl in Bliss, Wag in Anger: everyone is mad; you've just gotten it closer to the surface--and just might be understanding what's going on in your head. With a successful Knowledge (Arcana) check, against a DC of the Binder's madness rating, the Binder's madness rating may be reduced by 1d4. This may only be attempted once per New Moon.
Geas: the Binder may use the full Geas spell on bound entities, once per New Moon.
Feat:
Greater Binding
Prerequisites: Binder 4, Concentration 13 ranks
Benefit: You may increase the maximum CR of bound beings by 3.
The Fluff/intro:
Sere Kano was a fortune teller and prostitute in a south bank ghetto of Port Laban. She came into a rich magic heritage, learning to study and apply sacred geometry before she could even read--and she was good. But those skills couldn't keep a patched roof and enough food on the table. But she was good, and money could make money--if you knew how to spot it.
Gambling (cheating with omens, technically) everywhere it was legal, she moved from the ghetto, and even spent some time at the University of Earl Henry of Lorraine. That is where the story goes sour, as you saw that it started on such a cheery note. Neighbors reported ghastly experiences over the next few years that still can not be explained. Friends and family noticed a bit of a gut, and circles under Sere's eyes.
Sere achieved great success over almost the next decade, as a bounty hunter. Not only a strange profession for a woman, but an uncanny success rate; and without confrontation most of the time. It was known there was magic involved, but nothing more. Her friends and family, though, noticed not only dark eyes, but a droop in posture, jitteriness, and trouble with articulate speech. But, a loner as she was, she wouldn't admit anything was wrong.
One day, while buying fruit at the bazaar, she collapsed; and shortly thereafter, died. The fishmonger across the street swore he saw a winged snake come down from the sky and strangle her. Ultimately, the cause of death turned out to be about ten years of adrenal exhaustion. Her body was just in poor shape.
The study and practice of Binding was first based on the contents of the diary of Sere Kano, a known casualty of occult science.