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*Pathfinder & Starfinder
PrC: Black Healer (needs balancing)
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<blockquote data-quote="seasong" data-source="post: 616440" data-attributes="member: 5137"><p><strong>Re: Criticism</strong></p><p></p><p>Uh... I dunno. Whichever way the Paladin does it.Wilderness Lore doesn't really fit as a prereq. Although I could probably change WIS to a Will save prereq (including WIS bonus) rather than straight WIS.</p><p></p><p>For CHR, I should probably drop that.Because I'm an idiot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Thanks!I disagree. As currently written, the black healer is hard to kill, makes the <em>party</em> hard to kill, and it can make a number of potions <em>cheap</em>. If the character started as a fighter, they can put on the heavy plate, carry a good weapon, and do decently toe-to-toe when needed.</p><p></p><p>Barbarians: Actually, I think this balances pretty well. A barbarian 10 who goes into black healer will still be better than a cleric in a fight, will have some water options no one else has, and can heal pretty good.</p><p></p><p>Rangers: Personally, I don't think it suits the ranger too well - giving up spells is always hard.</p><p></p><p>Druids: Druids would be giving up a lot of spell casting, and can do some of the stuff already (breathe water, etc.), although for more limited periods of time.</p><p></p><p>Clerics: A cleric already devoted to Her, in my opinion, should just swap levels between the PrC and Cleric: Her.</p><p></p><p>To restate something from earlier: this class is not intended for spell casters.Hm.. Maybe as part of the optional "take on more traits" thing. I could give the alien mind penalty to social stuff at 5th level, and fear immunity at 10th level.</p><p></p><p>Anyone have balance comments on that?Fast Healing is reasonably powerful. However, compared to the damage being dished out at 11th level and up, it's not really that awe-inspiring.</p><p></p><p>Acid resistance doesn't fit very well. DR might; maybe magical DR 5/+1, described as "non-magical wounds partially heal as soon as they hit".d10 hit points, cleric's BAB, fast healing, Lay on Inflict... and the ability to make some buffing potions reasonably cheaply. Hm, I think it may need some combat nerfing.</p><p></p><p>WRT people jumping at the class... I don't <em>want</em> people jumping at it. From a character design point of view, choosing a class should be hard, not easy. If people are jumping at the class, I've made it too good. They should try to get it only if they have a good, solid, in-character reason for wanting it, not because it makes them more effective in combat.</p></blockquote><p></p>
[QUOTE="seasong, post: 616440, member: 5137"] [b]Re: Criticism[/b] Uh... I dunno. Whichever way the Paladin does it.Wilderness Lore doesn't really fit as a prereq. Although I could probably change WIS to a Will save prereq (including WIS bonus) rather than straight WIS. For CHR, I should probably drop that.Because I'm an idiot ;). Thanks!I disagree. As currently written, the black healer is hard to kill, makes the [i]party[/i] hard to kill, and it can make a number of potions [i]cheap[/i]. If the character started as a fighter, they can put on the heavy plate, carry a good weapon, and do decently toe-to-toe when needed. Barbarians: Actually, I think this balances pretty well. A barbarian 10 who goes into black healer will still be better than a cleric in a fight, will have some water options no one else has, and can heal pretty good. Rangers: Personally, I don't think it suits the ranger too well - giving up spells is always hard. Druids: Druids would be giving up a lot of spell casting, and can do some of the stuff already (breathe water, etc.), although for more limited periods of time. Clerics: A cleric already devoted to Her, in my opinion, should just swap levels between the PrC and Cleric: Her. To restate something from earlier: this class is not intended for spell casters.Hm.. Maybe as part of the optional "take on more traits" thing. I could give the alien mind penalty to social stuff at 5th level, and fear immunity at 10th level. Anyone have balance comments on that?Fast Healing is reasonably powerful. However, compared to the damage being dished out at 11th level and up, it's not really that awe-inspiring. Acid resistance doesn't fit very well. DR might; maybe magical DR 5/+1, described as "non-magical wounds partially heal as soon as they hit".d10 hit points, cleric's BAB, fast healing, Lay on Inflict... and the ability to make some buffing potions reasonably cheaply. Hm, I think it may need some combat nerfing. WRT people jumping at the class... I don't [i]want[/i] people jumping at it. From a character design point of view, choosing a class should be hard, not easy. If people are jumping at the class, I've made it too good. They should try to get it only if they have a good, solid, in-character reason for wanting it, not because it makes them more effective in combat. [/QUOTE]
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PrC: Black Healer (needs balancing)
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