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Community
General Tabletop Discussion
*Pathfinder & Starfinder
PrC: Black Healer (needs balancing)
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<blockquote data-quote="Mike Sullivan" data-source="post: 616578" data-attributes="member: 9824"><p>Sure. I meant a "poison you put on weapons," though. And the thingie that assassins get that means you don't have a chance of stupidly poisoning yourself when you apply a poison to a weapon. Not that that would matter after level 4, presumeably.</p><p></p><p></p><p></p><p>Well, here's my opinion:</p><p></p><p>I don't think it needs to be kicked down.</p><p></p><p>It may be "overpowered," depending on what power you consider healing to have, but it's really got little besides healing. It has some difficult-to-use potions (yeah, they're powerful, but getting an enemy to drink something is difficult for some, impossible for others), and it's got some water-related stuff (not highly important in most games), and it's got some fairly low-powered immunities. So, ultimately, what it's got most of is healing.</p><p></p><p>Healing is strong, but it's also pretty boring -- even relatively flavourful healing like what the Black Healer's got. And it's party-oriented, so it doesn't cause much in the way of stealing the spotlight. Fundamentally, nobody's going to come crying and say, "That darn Black Healer is so overpowered! He <em>keeps</em> healing the party! When do I get to heal the party?"</p><p></p><p>The only things I'd even consider nerfing would be the buff potions (Bull's Strength and Endurance) and <em>maybe</em> the inflict -- I've been lazy and haven't quite figured out if that can be twinked to be gross. I guess it'd matter depending on whether it is skill level or ranks. But even if that can be twinked, I'm still not sure that I'd nerf it.</p></blockquote><p></p>
[QUOTE="Mike Sullivan, post: 616578, member: 9824"] Sure. I meant a "poison you put on weapons," though. And the thingie that assassins get that means you don't have a chance of stupidly poisoning yourself when you apply a poison to a weapon. Not that that would matter after level 4, presumeably. Well, here's my opinion: I don't think it needs to be kicked down. It may be "overpowered," depending on what power you consider healing to have, but it's really got little besides healing. It has some difficult-to-use potions (yeah, they're powerful, but getting an enemy to drink something is difficult for some, impossible for others), and it's got some water-related stuff (not highly important in most games), and it's got some fairly low-powered immunities. So, ultimately, what it's got most of is healing. Healing is strong, but it's also pretty boring -- even relatively flavourful healing like what the Black Healer's got. And it's party-oriented, so it doesn't cause much in the way of stealing the spotlight. Fundamentally, nobody's going to come crying and say, "That darn Black Healer is so overpowered! He [i]keeps[/i] healing the party! When do I get to heal the party?" The only things I'd even consider nerfing would be the buff potions (Bull's Strength and Endurance) and [i]maybe[/i] the inflict -- I've been lazy and haven't quite figured out if that can be twinked to be gross. I guess it'd matter depending on whether it is skill level or ranks. But even if that can be twinked, I'm still not sure that I'd nerf it. [/QUOTE]
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PrC: Black Healer (needs balancing)
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