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*Pathfinder & Starfinder
PrC: Black Healer (needs balancing)
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<blockquote data-quote="seasong" data-source="post: 623241" data-attributes="member: 5137"><p><strong>Re: Nice</strong></p><p></p><p>I <em>completely agree</em> that it's reasonably powerful as written. However, as a DM, I'd be pretty comfortable with its power level. I'll comment more on this below.</p><p></p><p>Also, I liked these brief character outlines. They had good roleplaying potential.I don't own any FR books (and don't use them - no OGL), but Cosmopolitan looks like an interesting way to get the Heal in.Heal total should equal 21 (12 ranks, +2 synergy bonus, +5 WIS bonus, +2 skill focus)</p><p></p><p>Note regarding Herbalist/Black Healer professions: Profession (Herbalist) was something we made up. I replaced it with the Profession (Black Healer). You can call it whatever you want, but I'd rule that black healer profession subsumes and includes the herbalist profession.21 skill x +3 CHA bonus = 63 hp of cure/inflict, max 21 in one round (for a monk unarmed strike, 1d8+21)</p><p></p><p>Pretty nasty, but the character only gets 3 of those a day, and at 9th level, he should be facing things that can take it. Indeed, at 9th level, the <em>wizard</em> in the group can dish out some 32 HP per round (average), at range, to an entire group of foes.</p><p></p><p>If you reversed the high scores (although with a monk base, that might be foolish) you could get 19 skill x +5 CHA bonus = 95 hp of cure/inflict, max 19 in one round. That's still not comparable to what the real damage inflicters in the party dish, however.I'd prefer that the black healer be better at this than a paladin. I can see why some DMs might not be comfortable with it, but really, I think they will be the exception - the black healer needs to be good at what he does.Ah, you bastard! You broke it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Hm. Maybe just require a certain number of skill points put into Heal, instead of a final rank result? Any comments on that?</p><p></p><p>As for the fear effect... I'd heartily recommend that paladins (who are supposed to be icons of courage, devotion and duty) get a "by" into that aspect, simply because they are, by definition, appropriate to the role.</p><p></p><p>A poorly role-played paladin (one who doesn't fit Her requirements) should have already lost their paladinhood... and thus the Aura of Courage.INT is still useful for skills. Otherwise, INT is about as useful to the black healer as it is to barbarians, clerics, druids, fighters, monks, paladins, rangers and sorcerers.MotW?Well, to me at least, all you demonstrated was that it can dish out some damage. "Broken" implies something a bit beyond dishing an average of 25.5 damage 3 times per day, in a system where the real damage dealers (wizards/sorcerers) can dish more damage, more often, at range. Someone who wanted this class just for the damage dealing is making a mistake.Yeah, that's the painful part. Need to think about it.</p><p></p><p>Again, thanks for your commentary!</p></blockquote><p></p>
[QUOTE="seasong, post: 623241, member: 5137"] [b]Re: Nice[/b] I [i]completely agree[/i] that it's reasonably powerful as written. However, as a DM, I'd be pretty comfortable with its power level. I'll comment more on this below. Also, I liked these brief character outlines. They had good roleplaying potential.I don't own any FR books (and don't use them - no OGL), but Cosmopolitan looks like an interesting way to get the Heal in.Heal total should equal 21 (12 ranks, +2 synergy bonus, +5 WIS bonus, +2 skill focus) Note regarding Herbalist/Black Healer professions: Profession (Herbalist) was something we made up. I replaced it with the Profession (Black Healer). You can call it whatever you want, but I'd rule that black healer profession subsumes and includes the herbalist profession.21 skill x +3 CHA bonus = 63 hp of cure/inflict, max 21 in one round (for a monk unarmed strike, 1d8+21) Pretty nasty, but the character only gets 3 of those a day, and at 9th level, he should be facing things that can take it. Indeed, at 9th level, the [i]wizard[/i] in the group can dish out some 32 HP per round (average), at range, to an entire group of foes. If you reversed the high scores (although with a monk base, that might be foolish) you could get 19 skill x +5 CHA bonus = 95 hp of cure/inflict, max 19 in one round. That's still not comparable to what the real damage inflicters in the party dish, however.I'd prefer that the black healer be better at this than a paladin. I can see why some DMs might not be comfortable with it, but really, I think they will be the exception - the black healer needs to be good at what he does.Ah, you bastard! You broke it! ;) Hm. Maybe just require a certain number of skill points put into Heal, instead of a final rank result? Any comments on that? As for the fear effect... I'd heartily recommend that paladins (who are supposed to be icons of courage, devotion and duty) get a "by" into that aspect, simply because they are, by definition, appropriate to the role. A poorly role-played paladin (one who doesn't fit Her requirements) should have already lost their paladinhood... and thus the Aura of Courage.INT is still useful for skills. Otherwise, INT is about as useful to the black healer as it is to barbarians, clerics, druids, fighters, monks, paladins, rangers and sorcerers.MotW?Well, to me at least, all you demonstrated was that it can dish out some damage. "Broken" implies something a bit beyond dishing an average of 25.5 damage 3 times per day, in a system where the real damage dealers (wizards/sorcerers) can dish more damage, more often, at range. Someone who wanted this class just for the damage dealing is making a mistake.Yeah, that's the painful part. Need to think about it. Again, thanks for your commentary! [/QUOTE]
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PrC: Black Healer (needs balancing)
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