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General Tabletop Discussion
*Pathfinder & Starfinder
PrC: Black Healer (needs balancing)
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<blockquote data-quote="Capellan" data-source="post: 623320" data-attributes="member: 6294"><p>Great flavour text. Very nice.</p><p></p><p>I think your pre-reqs remain a problem. Anyone who multiclasses Cleric or Druid with any other class that has a strong FORT or WILL can qualify for this class after 3rd level). Such a character would also have a decent chance of resisting a DC20 fear check (good WILL save, good wisdom, magical protection).</p><p></p><p>I'd suggest considering Base FORT <strong>and</strong> Base WILL of 5+. That still leaves you with this problem for Cleric/Druids, Druid/Monks and Cleric/Monks, but you can get around that by adding in a BAB requirement of 3+ (which would mean a multiclass character with two 3/4 BAB classes would need a minimum of 5 levels to qualify).</p><p></p><p>I realise that means that any non-Druid or Cleric is going to need a few extra levels to qualify ... but even then it could be done in 8 levels (Fighter 4 / Wizard 4 for instance). And, as a somewhat religion-based class, I don't see any real problem with an emphasis on Clerics and Druids getting the PrC.</p><p></p><p>Their class skill list seems very small, especially considering they get 4 skill points. I'd consider adding some or all of the following, as they seem quite appropriate:</p><p></p><p>Alchemy (herb lore, poisons, antidotes)</p><p>Animal Empathy (swamp creatures only?)</p><p>Concentration (unlike Incognito, I think it should be there - and monks are an existing example of non-spellcasters with this as a class skill)</p><p>Handle Animal (especially if they don't get Animal Empathy)</p><p>Use Rope (it's a useful outdoors-y ability for them)</p><p></p><p>Finally, I'd make the herbal abilities (poultice, brewing etc) run off Alchemy, rather than Heal, and require prior preparation of the herbs. I'd also place either a GP or time cost on acquiring items. Otherwise a high-level Black Healer can cure 1,080 hit points of damage in an eight hour period, for no cost or spell use.</p><p></p><p>Edit: Or use Profession (Herbalist) instead of Alchemy. That'd make sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Capellan, post: 623320, member: 6294"] Great flavour text. Very nice. I think your pre-reqs remain a problem. Anyone who multiclasses Cleric or Druid with any other class that has a strong FORT or WILL can qualify for this class after 3rd level). Such a character would also have a decent chance of resisting a DC20 fear check (good WILL save, good wisdom, magical protection). I'd suggest considering Base FORT [b]and[/b] Base WILL of 5+. That still leaves you with this problem for Cleric/Druids, Druid/Monks and Cleric/Monks, but you can get around that by adding in a BAB requirement of 3+ (which would mean a multiclass character with two 3/4 BAB classes would need a minimum of 5 levels to qualify). I realise that means that any non-Druid or Cleric is going to need a few extra levels to qualify ... but even then it could be done in 8 levels (Fighter 4 / Wizard 4 for instance). And, as a somewhat religion-based class, I don't see any real problem with an emphasis on Clerics and Druids getting the PrC. Their class skill list seems very small, especially considering they get 4 skill points. I'd consider adding some or all of the following, as they seem quite appropriate: Alchemy (herb lore, poisons, antidotes) Animal Empathy (swamp creatures only?) Concentration (unlike Incognito, I think it should be there - and monks are an existing example of non-spellcasters with this as a class skill) Handle Animal (especially if they don't get Animal Empathy) Use Rope (it's a useful outdoors-y ability for them) Finally, I'd make the herbal abilities (poultice, brewing etc) run off Alchemy, rather than Heal, and require prior preparation of the herbs. I'd also place either a GP or time cost on acquiring items. Otherwise a high-level Black Healer can cure 1,080 hit points of damage in an eight hour period, for no cost or spell use. Edit: Or use Profession (Herbalist) instead of Alchemy. That'd make sense :D [/QUOTE]
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PrC: Black Healer (needs balancing)
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