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PrC: Black Healer (needs balancing)
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<blockquote data-quote="Technik4" data-source="post: 623332" data-attributes="member: 7211"><p>I think some references might have thrown you.</p><p></p><p>Profession (Herbalist) is in the phb, its actually the only official profession to give a synergy bonus, in this case +2 heal. I was friends with a big herbalist back in the 2e days, and we were happy it had a mention (no matter how small) in 3e. This provides the other +2 bonus to heal I was factoring in. The biggest point being, having 2 professions, both of which provide a synergy bonus with heal, is unnecessary. In this case, I would go with what is in the phb.</p><p></p><p>Cosmopolitan [Regional, General]</p><p>Your exposure to [region] has taught you things you ordinarily would never have uncovered.</p><p>Benefit: Choose a nonexclusive skill you do not have as a class skill. You gain a +2 bonus on all checks with that skill, and that skill is always considered a class skill for you.</p><p>Special: Can take it more than once, with a different skill each time.</p><p></p><p>Hah, in retrospect I engineered the monk incorrectly. For the basis of my arguement, everything is still true (add another +2 to that heal check), but most of the sense motive ranks would be cross-class. Regardless, Im against that way of calculating it, as for 2,000 gp a 5th level druid with craft wondrous can make an item that gives +10 to heal.</p><p></p><p>Comparing to a wizard is a poor choice, compare it to a monk thats 2 levels higher. Granted, his unarmed damage will have gone up to d10 and he will have improved evasion, but an extra 69 points of healing/smacking? Even if he was better designed to be a pure monk, he wouldnt be able to compete damage-wise, and he would have less hp to boot.</p><p></p><p>Also, I think you underrate the front-loadedness of that power. For a mere 2 levels of a prc the monk can do an additional almost 70 points of damage, OR heal that much to himself and allies. At that level, its as powerful as a heal spell with respect to hp. I think allowing one of the specials to give the healing a bonus is powerful enough, using ranks is just one of those "dont-break-this-rule" or youre asking for it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think the damage dealing potential for a monk is almost too tempting to pass up. The real problem is, that since the healing power is based on heal ranks, you dont need to get any more black healer levels for it to improve. Dip in for 2 levels and leave forever, just keep raising your heal rank and you will heal/do more damage.</p><p></p><p>Finally, not to get in the vs wizard debate too much, but there is no save on the damage, and even for a 9th level wizard, that is a damage dealing spell taking up the highest slot. Perhaps if it had a saving throw (as an inflict wounds spell perhaps) or if it could not be used as a touch attack (in which case its still broken for a monk). The damage scales as well, with no cap which could lead to other problems further down the road...</p><p></p><p>As far as prereqs, I think they should be more firm. While there is a good reason from a story perspective that you could be either resilient to effects of the mind or body, one should allow you entrance to the prc. In this case I would say Will Base Save +5. Its still technically breakable (anything that has a base save as the overall restriction will be, because of multiclassing), but I dont think its as bad. For instance, Sor2/Brd1 could still get in, and probably have a high cha, but without their spells increasing, they wouldnt be as powerful as the pal2/ftr1 (who gives up far less). Therefore, you need a BAB requirement.</p><p></p><p>Final Prereqs: BAB +4, Base Will +4, Heal 5 ranks, Iron Will, Skill Focus: Heal, and roleplaying.</p><p></p><p>The lowest level you could possibly join (with phb classes) would be 5 (I think...having not really looked into all permutations). This does (unfortunately) make it more difficult for fighters to get in, they would almost certainly HAVE to multiclass to get in before level 10. You could of course just drop the Base Will requirement entirely, at which point I would recommend adding another skill (swim or possibly profession (herbalist) or wilderness lore).</p><p></p><p>Alternate Prereqs: BAB +5, Heal 5 ranks, Swim 5 ranks, Iron Will, Skill Focus: Heal, and roleplaying.</p><p></p><p>In this case, it is definitely lowest level in of 5, and it makes it most likely for rangers (who have heal and swim on their list). For straight druids or straight fighters its 7, with multiclassing lowering it down to 5.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 623332, member: 7211"] I think some references might have thrown you. Profession (Herbalist) is in the phb, its actually the only official profession to give a synergy bonus, in this case +2 heal. I was friends with a big herbalist back in the 2e days, and we were happy it had a mention (no matter how small) in 3e. This provides the other +2 bonus to heal I was factoring in. The biggest point being, having 2 professions, both of which provide a synergy bonus with heal, is unnecessary. In this case, I would go with what is in the phb. Cosmopolitan [Regional, General] Your exposure to [region] has taught you things you ordinarily would never have uncovered. Benefit: Choose a nonexclusive skill you do not have as a class skill. You gain a +2 bonus on all checks with that skill, and that skill is always considered a class skill for you. Special: Can take it more than once, with a different skill each time. Hah, in retrospect I engineered the monk incorrectly. For the basis of my arguement, everything is still true (add another +2 to that heal check), but most of the sense motive ranks would be cross-class. Regardless, Im against that way of calculating it, as for 2,000 gp a 5th level druid with craft wondrous can make an item that gives +10 to heal. Comparing to a wizard is a poor choice, compare it to a monk thats 2 levels higher. Granted, his unarmed damage will have gone up to d10 and he will have improved evasion, but an extra 69 points of healing/smacking? Even if he was better designed to be a pure monk, he wouldnt be able to compete damage-wise, and he would have less hp to boot. Also, I think you underrate the front-loadedness of that power. For a mere 2 levels of a prc the monk can do an additional almost 70 points of damage, OR heal that much to himself and allies. At that level, its as powerful as a heal spell with respect to hp. I think allowing one of the specials to give the healing a bonus is powerful enough, using ranks is just one of those "dont-break-this-rule" or youre asking for it ;) I think the damage dealing potential for a monk is almost too tempting to pass up. The real problem is, that since the healing power is based on heal ranks, you dont need to get any more black healer levels for it to improve. Dip in for 2 levels and leave forever, just keep raising your heal rank and you will heal/do more damage. Finally, not to get in the vs wizard debate too much, but there is no save on the damage, and even for a 9th level wizard, that is a damage dealing spell taking up the highest slot. Perhaps if it had a saving throw (as an inflict wounds spell perhaps) or if it could not be used as a touch attack (in which case its still broken for a monk). The damage scales as well, with no cap which could lead to other problems further down the road... As far as prereqs, I think they should be more firm. While there is a good reason from a story perspective that you could be either resilient to effects of the mind or body, one should allow you entrance to the prc. In this case I would say Will Base Save +5. Its still technically breakable (anything that has a base save as the overall restriction will be, because of multiclassing), but I dont think its as bad. For instance, Sor2/Brd1 could still get in, and probably have a high cha, but without their spells increasing, they wouldnt be as powerful as the pal2/ftr1 (who gives up far less). Therefore, you need a BAB requirement. Final Prereqs: BAB +4, Base Will +4, Heal 5 ranks, Iron Will, Skill Focus: Heal, and roleplaying. The lowest level you could possibly join (with phb classes) would be 5 (I think...having not really looked into all permutations). This does (unfortunately) make it more difficult for fighters to get in, they would almost certainly HAVE to multiclass to get in before level 10. You could of course just drop the Base Will requirement entirely, at which point I would recommend adding another skill (swim or possibly profession (herbalist) or wilderness lore). Alternate Prereqs: BAB +5, Heal 5 ranks, Swim 5 ranks, Iron Will, Skill Focus: Heal, and roleplaying. In this case, it is definitely lowest level in of 5, and it makes it most likely for rangers (who have heal and swim on their list). For straight druids or straight fighters its 7, with multiclassing lowering it down to 5. Technik [/QUOTE]
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PrC: Black Healer (needs balancing)
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