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*Pathfinder & Starfinder
PrC: Black Healer (needs balancing)
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<blockquote data-quote="seasong" data-source="post: 623440" data-attributes="member: 5137"><p>Prereqs do continue to be a problem. I don't want it to be too difficult or too easy, but as you've both pointed out, it's simply too easy to min-max for lower levels. So here's the new prereqs:</p><p></p><p><strong>Base Will save +5 OR base Fort save +5</strong></p><p><strong>8 Skill Points Put Into Heal</strong></p><p><strong>Skill Focus: Heal</strong></p><p><strong>Iron Will</strong></p><p><strong>Roleplaying</strong></p><p></p><p>Capellan:</p><p></p><p>It's not really a religious class, so much as it is a knowledge and duty class.</p><p></p><p>Skills...</p><p>Alchemy: The herbal effects, they can already do better. The rest of the skill fits poorly at best. Otherwise I would have included it.</p><p></p><p>The other skills almost fit, but the black healer is more social-oriented and less wilderness oriented. What wilderness skills they have are those that She would have... animal empathy/handling and rope use aren't high on that list.</p><p></p><p>The 1,080 HP in 8 hours: Yeah. The black healer changes the resting dynamic somewhat. However, I don't see this as any worse than Heal (theoretically infinite hit points in 6 seconds), and the time required makes it possible for the DM to layer encounters and do some damage anyway - at 1 HP per minute, the DM could give a medium-level party half an hour and still make 'em hurt.</p><p></p><p>Technik4:</p><p></p><p>Okay, yeah, I need to change it to Profession (Herbalist) and note that for the black healer, that includes physiology as a class trait.</p><p></p><p>Cosmopolitan: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> I'd let 'em have one (+2 skill) or the other (always a class skill) but not both in the same feat. And I sure wouldn't let it stack with Skill Focus (which is a prereq).</p><p></p><p>Heal Skill/Ranks: I think you've persuaded me. I'll look at it again tomorrow morning.</p><p></p><p>Regarding the 9th level wizard: Huh? A wizard can do avg 32 points of damage with a 9d6 fireball (level 3 spell, compared to "highest slot" of level 5), and if he's got a 20 INT (using your stat list), he can dedicate 4-5 slots and <em>still</em> have slots to spare. And while the fireball does offer a save... it doesn't require an attack roll.</p></blockquote><p></p>
[QUOTE="seasong, post: 623440, member: 5137"] Prereqs do continue to be a problem. I don't want it to be too difficult or too easy, but as you've both pointed out, it's simply too easy to min-max for lower levels. So here's the new prereqs: [b]Base Will save +5 OR base Fort save +5 8 Skill Points Put Into Heal Skill Focus: Heal Iron Will Roleplaying[/b] Capellan: It's not really a religious class, so much as it is a knowledge and duty class. Skills... Alchemy: The herbal effects, they can already do better. The rest of the skill fits poorly at best. Otherwise I would have included it. The other skills almost fit, but the black healer is more social-oriented and less wilderness oriented. What wilderness skills they have are those that She would have... animal empathy/handling and rope use aren't high on that list. The 1,080 HP in 8 hours: Yeah. The black healer changes the resting dynamic somewhat. However, I don't see this as any worse than Heal (theoretically infinite hit points in 6 seconds), and the time required makes it possible for the DM to layer encounters and do some damage anyway - at 1 HP per minute, the DM could give a medium-level party half an hour and still make 'em hurt. Technik4: Okay, yeah, I need to change it to Profession (Herbalist) and note that for the black healer, that includes physiology as a class trait. Cosmopolitan: :eek: I'd let 'em have one (+2 skill) or the other (always a class skill) but not both in the same feat. And I sure wouldn't let it stack with Skill Focus (which is a prereq). Heal Skill/Ranks: I think you've persuaded me. I'll look at it again tomorrow morning. Regarding the 9th level wizard: Huh? A wizard can do avg 32 points of damage with a 9d6 fireball (level 3 spell, compared to "highest slot" of level 5), and if he's got a 20 INT (using your stat list), he can dedicate 4-5 slots and [i]still[/i] have slots to spare. And while the fireball does offer a save... it doesn't require an attack roll. [/QUOTE]
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