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PrC: bouncy airborne sword fighter
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<blockquote data-quote="comrade raoul" data-source="post: 872268" data-attributes="member: 554"><p>As I'm sure you know, this seems very close to the <em>Oriental Adventures</em> blade dancer prestige class, complete with aerial movement, acrobatics, and weapon empowerment, which struck me at the time as a pretty well-done prestige class. Isn't one wuxia class enough?</p><p></p><p>The class gets an awful lot of special abilities. So you've got two good saves (and the ones that fighters tend to need most), AC bonuses, free finesse with just about any one-handed melee weapon, constant and nondispellable (but somewhat weakened) <em>greater magic weapon</em>, evasion (and improved evasion), improved arrow deflection (with, with a good reflex save, translates to very powerful defense against almost any ranged attacks), very large bonuses to five very useful skills, air walk (some limitations, then at will), distant strike, and instinctive strike.</p><p></p><p>All these abilities make it difficult to determine what the wuxia will actually look like in play. One imagines that this will be a class that will be very difficult to damage, especially at high levels: the mobility makes him tough to engage in melee combat, and the high reflex saves combined with evasion and arrow deflection make him hard to hurt with ranged weapons or most offensive spells (and the good will save offers a solid defense against other forms of magical attack). At this point, the inherent AC bonuses just seem to be icing on the cake.</p><p></p><p>Distant strike combined with air walk is an absolutely nasty combination: unless melee opponents have some form of flight, the wuxia will be able to deliver deadly full attacks for a number of rounds per day more or less without retaliation. Moreover, the fact that ranged feats apply to distant strike make it all the more powerful: being able to use Rapid Shot with your "melee" attacks is a huge advantage. And, again, opponents who try to target the airborne wuxia with arrows or spells will be at a significant disadvantage. Instinctive stike and ki strike only supplement an already impressive offense.</p><p></p><p>On the whole -- I think it's significantly overpowered and could use some significant toning down. Rather than going to the effort of weakening it, I'd again suggest using the OA blade dancer (or even, really, your earlier wuxia class, which I thought was pretty cool but can't find on your website) instead of this one. Both classes accomplish what seems to be the same goal, but both seem better balanced.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 872268, member: 554"] As I'm sure you know, this seems very close to the [i]Oriental Adventures[/i] blade dancer prestige class, complete with aerial movement, acrobatics, and weapon empowerment, which struck me at the time as a pretty well-done prestige class. Isn't one wuxia class enough? The class gets an awful lot of special abilities. So you've got two good saves (and the ones that fighters tend to need most), AC bonuses, free finesse with just about any one-handed melee weapon, constant and nondispellable (but somewhat weakened) [i]greater magic weapon[/i], evasion (and improved evasion), improved arrow deflection (with, with a good reflex save, translates to very powerful defense against almost any ranged attacks), very large bonuses to five very useful skills, air walk (some limitations, then at will), distant strike, and instinctive strike. All these abilities make it difficult to determine what the wuxia will actually look like in play. One imagines that this will be a class that will be very difficult to damage, especially at high levels: the mobility makes him tough to engage in melee combat, and the high reflex saves combined with evasion and arrow deflection make him hard to hurt with ranged weapons or most offensive spells (and the good will save offers a solid defense against other forms of magical attack). At this point, the inherent AC bonuses just seem to be icing on the cake. Distant strike combined with air walk is an absolutely nasty combination: unless melee opponents have some form of flight, the wuxia will be able to deliver deadly full attacks for a number of rounds per day more or less without retaliation. Moreover, the fact that ranged feats apply to distant strike make it all the more powerful: being able to use Rapid Shot with your "melee" attacks is a huge advantage. And, again, opponents who try to target the airborne wuxia with arrows or spells will be at a significant disadvantage. Instinctive stike and ki strike only supplement an already impressive offense. On the whole -- I think it's significantly overpowered and could use some significant toning down. Rather than going to the effort of weakening it, I'd again suggest using the OA blade dancer (or even, really, your earlier wuxia class, which I thought was pretty cool but can't find on your website) instead of this one. Both classes accomplish what seems to be the same goal, but both seem better balanced. [/QUOTE]
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PrC: bouncy airborne sword fighter
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