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PrC: bouncy airborne sword fighter
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<blockquote data-quote="hong" data-source="post: 873841" data-attributes="member: 537"><p>Prerequisites can balance (almost) anything, is pretty much my philosophy. That is, there's nothing wrong with a powerful PrC that also requires lots of feats and other things.</p><p></p><p>And making Str secondary is indeed one of the things I had in mind. Brawn is for tanks. This guy is not a tank, although he is supposed to be able to hold his own in combat.</p><p></p><p></p><p></p><p>Makes sense. Although Move Silently probably should actually be a class skill, given that one of the abilities gives a bonus.</p><p></p><p></p><p></p><p>Well, sure. That's what Weapon Finesse does in 3.5E.</p><p></p><p></p><p></p><p>Well, it's always possible that someone else out there will be getting +10 to Listen, from an item if nothing else. The point is that a lot of these abilities are essentially replacements for magic items. I'm a subscriber to the "magic items == super powers" theory, which is either a corollary or a contributor to the creeping HEROization of D&D.</p><p></p><p>According to this theory, magic items are essentially a way of providing many of the powers that would otherwise be designed into a character from the start, whether it's flight, teleportation, improved defense, resistance to energy, etc. Some classes (wizard, cleric, druid, monk, etc) have less need for such items, because their super powers are already built in, in the form of spells and other class abilities. Other classes (fighters and rogues) need these items, because their list of innate super powers is relatively sparse. The cloud warrior is an example of a PrC that attempts to provide a richer list of innate powers, rather than relying on magic items for everything.</p><p></p><p>Does this mean that the cloud warrior is thus broken? Not necessarily, because of how item pricing usually scales quadratically. Yes, a cloud warrior doesn't need to spend 12,000 gp on winged boots because he gets the flight (air walk) super power for free. This means he can get, say, gloves of Dex or an amulet of Wis instead. However, since most stat or bonus boosting items scale quadratically in price, there's a point where it starts to become prohibitively expensive, which keeps things in check.</p><p></p><p></p><p></p><p>Not a bad idea. I'm basically going for the "walk on anything" ability, similar to what the ninja spy gets, but more flexible.</p><p></p><p></p><p></p><p>Tumble and evasion only work with light armour/encumbrance anyway, and the monk AC bonus requires no armour. But yeah, I was going to add something like that but forgot.</p><p></p><p></p><p></p><p>Epic shmepic. As far as I'm concerned, the ELH has done exactly two things: distort people's perceptions of how exceptional characters below 20th level already are (you can disintegrate things, wade through battalions of mooks, kill people with a touch, and raise them from the dead -- that's pretty damn epic); and create a dumping ground for any harebrained idea or twinked out feat or spell. I really get tired of "it's broken, but it might work at Epic".</p><p></p><p>Not that I'm saying +30 skill bonuses are harebrained. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In this particular case, I don't think the skills in question are that broken; certainly not Jump or Balance. Who needs +30 Jump (which you can get at 1st level from the jump spell) when everyone has winged boots? It's good for impressing the peons, but in terms of actual utility, there are better ways of getting places. Tumble is the most useful skill out of this lot, as far as I see. +30 may be on the high side, depending on what uses the DM allows for it, but I still wouldn't necessarily call it broken.</p></blockquote><p></p>
[QUOTE="hong, post: 873841, member: 537"] Prerequisites can balance (almost) anything, is pretty much my philosophy. That is, there's nothing wrong with a powerful PrC that also requires lots of feats and other things. And making Str secondary is indeed one of the things I had in mind. Brawn is for tanks. This guy is not a tank, although he is supposed to be able to hold his own in combat. Makes sense. Although Move Silently probably should actually be a class skill, given that one of the abilities gives a bonus. Well, sure. That's what Weapon Finesse does in 3.5E. Well, it's always possible that someone else out there will be getting +10 to Listen, from an item if nothing else. The point is that a lot of these abilities are essentially replacements for magic items. I'm a subscriber to the "magic items == super powers" theory, which is either a corollary or a contributor to the creeping HEROization of D&D. According to this theory, magic items are essentially a way of providing many of the powers that would otherwise be designed into a character from the start, whether it's flight, teleportation, improved defense, resistance to energy, etc. Some classes (wizard, cleric, druid, monk, etc) have less need for such items, because their super powers are already built in, in the form of spells and other class abilities. Other classes (fighters and rogues) need these items, because their list of innate super powers is relatively sparse. The cloud warrior is an example of a PrC that attempts to provide a richer list of innate powers, rather than relying on magic items for everything. Does this mean that the cloud warrior is thus broken? Not necessarily, because of how item pricing usually scales quadratically. Yes, a cloud warrior doesn't need to spend 12,000 gp on winged boots because he gets the flight (air walk) super power for free. This means he can get, say, gloves of Dex or an amulet of Wis instead. However, since most stat or bonus boosting items scale quadratically in price, there's a point where it starts to become prohibitively expensive, which keeps things in check. Not a bad idea. I'm basically going for the "walk on anything" ability, similar to what the ninja spy gets, but more flexible. Tumble and evasion only work with light armour/encumbrance anyway, and the monk AC bonus requires no armour. But yeah, I was going to add something like that but forgot. Epic shmepic. As far as I'm concerned, the ELH has done exactly two things: distort people's perceptions of how exceptional characters below 20th level already are (you can disintegrate things, wade through battalions of mooks, kill people with a touch, and raise them from the dead -- that's pretty damn epic); and create a dumping ground for any harebrained idea or twinked out feat or spell. I really get tired of "it's broken, but it might work at Epic". Not that I'm saying +30 skill bonuses are harebrained. :) In this particular case, I don't think the skills in question are that broken; certainly not Jump or Balance. Who needs +30 Jump (which you can get at 1st level from the jump spell) when everyone has winged boots? It's good for impressing the peons, but in terms of actual utility, there are better ways of getting places. Tumble is the most useful skill out of this lot, as far as I see. +30 may be on the high side, depending on what uses the DM allows for it, but I still wouldn't necessarily call it broken. [/QUOTE]
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