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PrC Chainwhirler
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<blockquote data-quote="Kyamsil" data-source="post: 38090" data-attributes="member: 2534"><p>Hi. I must say that when I saw the Spiked Chain in the PHB it was love at first sight <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . Even when playing on 2nd Edition I was thinking of a way to make chain weapons in the game (I must say that I was a fan of the Saint Seiya anime and that for me, the most powerful of the characters was Sun who used the chains of the andromeda suit of armor to great effect). I must also say that I expected that the Master of Chains PrC of Sword & Fist would at last make a character such as Sun playable, but instead they made him some sort of evilish "half-kyton". I was very dissapointed, so, I came up with my own PrC for a Master of Chains, that is called Chainwhirler.</p><p></p><p>Chainwhirler Prestige Class</p><p>HD:d8</p><p></p><p>Most Chainwhirlers are members of the Order of the Bound Dragon, an ancient tradition of mystic warriors that practice kusarigama, "the art of fighting with chain weapons". They are pacifists at heart and want to perfect their fighting style until opponents see that it is not worth the pain to fight with them.</p><p></p><p>But there are others who know the secrets of Kusarigama but use them to be bullies wherever they go and become renegades of the Order.</p><p></p><p>Prerequisites:</p><p>Feats: Dodge,Mobility,Expertise, Spring Attack, Combat Reflexes, Weapon Prof. (Spiked Chain or another chain)</p><p>Skills: Perform 3 ranks(one of them Dancing), Tumble 3 ranks</p><p></p><p>The chainwhirler class skills and their key abilities are: Jump (Str), Climb (Str), Tumble (Dex), Perform (Cha), Escape Artist (Dex), Use Rope (Dex). </p><p></p><p>Skill Points per level: 2 + Int Modifier</p><p></p><p>Level BAB Fort Ref Will Class Abilities</p><p>1 +1 +0 +2 +0 Bound Dragon Feat, Weakest Link</p><p>2 +2 +0 +3 +0 Whirlwind Attack, Bound Mastery +2</p><p>3 +3 +1 +3 +1 Double Chain</p><p>4 +4 +1 +4 +1 Fight the Crowd</p><p>5 +5 +1 +4 +1 Bound Dragon Feat, Bound Mastery +4</p><p>6 +6 +2 +5 +2 Chain Storm</p><p>7 +7 +2 +5 +2 Chain Lurge</p><p>8 +8 +2 +6 +2 Mountain Stand, Bound Mastery +6</p><p>9 +9 +3 +6 +3 Dance of Chains</p><p>10 +10 +3 +7 +3 Master the Bound Dragon</p><p></p><p>Class Abilities:</p><p>Weapon and Armor Prof: A Chainwhirler doesn't get any new armor proficiency, but becomes proficient with all chain weapons (Spiked Chain, Chain, Kusari Gama)</p><p></p><p>Bound Dragon Feat: At 1st level, you gain either the Improved Trip or Improved Disarm feat. You gain the other at 5th level.</p><p></p><p>Weakest Link (Ex): You can deal subdual damage with your chain weapons with no penalty to the attack rolls. You can change the type of damage you deal once a round as a free action.</p><p></p><p>Whirlwind Attack: You get this feat for free at 2nd Level.</p><p></p><p>Bound Mastery (Ex): You get this bonus to all Trip and Disarm rolls you make, either as part of your attack or as response to failed attempts. The bonus is +2 at 2nd Level, +4 at 5th and +6 at 8th level.</p><p></p><p>Double Chain (Ex): You can use your chain weapon as a double weapon but with no reach. You are considered to have the feats Ambidexterity and Two Weapon Fighting while using the chain as a double weapon and having light or no armor. You can switch from 10' reach weapon to double weapon as a free action once per round.</p><p></p><p>Fight the Crowd (Ex): Due to intensive training, you are more effective when fighting large groups of opponents. You add half your Chainwhirler class level to the number of attacks of opportunity you can make per round. This is stackable with the Combat Reflexes feat.</p><p></p><p>Chain Storm (Ex): From now on, your Whirlwind Attacks with chain weapons which have reach, affect all opponents on your threatened area (that is, a radius of 10' instead of 5'). You get -5 to attack rolls and apply only your full strength modifier instead of your strength modifier x 1.5 against the opponents who are farther than the usual 5'.</p><p></p><p>Chain Lurge (Ex): By extending your body and lurging forward whirling chains, you can make a full attack action as if you were standing in an adjacent square (as if you had moved 5' but without moving at all). This provokes Attacks of Opportunity from opponents who threaten your original square. You get to move a 5' adjustment as normal for a full attack after or before the Chain Lurge.</p><p></p><p>Mountain Stand (Ex): You are no longer subject to trip attempts from your opponent if you fail to trip them.</p><p></p><p>Dance of Chains (Ex): You gain the benefit of the Deflect Arrows feat but you use your chain weapon instead of a free hand.</p><p></p><p>Master the Bound Dragon (Ex): If you trip succesfuly an opponent of one size category greater than you or smaller, and forfit the free attack that the Improved Trip feat provides you can opt to make one of the following results:</p><p> Stunning Trip: You deal an amount of subdual damage equal to the minimum weapon damage roll for your weapon. If your opponent fail a Fortitude Save with DC 10 + subdual damage dealt, they are stunned for 1 round.</p><p> Chain Wave: If you beat your opponent on a second opposed trip roll you can have him pushed to an square adjacent to that which he is tripped upon.</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 38090, member: 2534"] Hi. I must say that when I saw the Spiked Chain in the PHB it was love at first sight :D . Even when playing on 2nd Edition I was thinking of a way to make chain weapons in the game (I must say that I was a fan of the Saint Seiya anime and that for me, the most powerful of the characters was Sun who used the chains of the andromeda suit of armor to great effect). I must also say that I expected that the Master of Chains PrC of Sword & Fist would at last make a character such as Sun playable, but instead they made him some sort of evilish "half-kyton". I was very dissapointed, so, I came up with my own PrC for a Master of Chains, that is called Chainwhirler. Chainwhirler Prestige Class HD:d8 Most Chainwhirlers are members of the Order of the Bound Dragon, an ancient tradition of mystic warriors that practice kusarigama, "the art of fighting with chain weapons". They are pacifists at heart and want to perfect their fighting style until opponents see that it is not worth the pain to fight with them. But there are others who know the secrets of Kusarigama but use them to be bullies wherever they go and become renegades of the Order. Prerequisites: Feats: Dodge,Mobility,Expertise, Spring Attack, Combat Reflexes, Weapon Prof. (Spiked Chain or another chain) Skills: Perform 3 ranks(one of them Dancing), Tumble 3 ranks The chainwhirler class skills and their key abilities are: Jump (Str), Climb (Str), Tumble (Dex), Perform (Cha), Escape Artist (Dex), Use Rope (Dex). Skill Points per level: 2 + Int Modifier Level BAB Fort Ref Will Class Abilities 1 +1 +0 +2 +0 Bound Dragon Feat, Weakest Link 2 +2 +0 +3 +0 Whirlwind Attack, Bound Mastery +2 3 +3 +1 +3 +1 Double Chain 4 +4 +1 +4 +1 Fight the Crowd 5 +5 +1 +4 +1 Bound Dragon Feat, Bound Mastery +4 6 +6 +2 +5 +2 Chain Storm 7 +7 +2 +5 +2 Chain Lurge 8 +8 +2 +6 +2 Mountain Stand, Bound Mastery +6 9 +9 +3 +6 +3 Dance of Chains 10 +10 +3 +7 +3 Master the Bound Dragon Class Abilities: Weapon and Armor Prof: A Chainwhirler doesn't get any new armor proficiency, but becomes proficient with all chain weapons (Spiked Chain, Chain, Kusari Gama) Bound Dragon Feat: At 1st level, you gain either the Improved Trip or Improved Disarm feat. You gain the other at 5th level. Weakest Link (Ex): You can deal subdual damage with your chain weapons with no penalty to the attack rolls. You can change the type of damage you deal once a round as a free action. Whirlwind Attack: You get this feat for free at 2nd Level. Bound Mastery (Ex): You get this bonus to all Trip and Disarm rolls you make, either as part of your attack or as response to failed attempts. The bonus is +2 at 2nd Level, +4 at 5th and +6 at 8th level. Double Chain (Ex): You can use your chain weapon as a double weapon but with no reach. You are considered to have the feats Ambidexterity and Two Weapon Fighting while using the chain as a double weapon and having light or no armor. You can switch from 10' reach weapon to double weapon as a free action once per round. Fight the Crowd (Ex): Due to intensive training, you are more effective when fighting large groups of opponents. You add half your Chainwhirler class level to the number of attacks of opportunity you can make per round. This is stackable with the Combat Reflexes feat. Chain Storm (Ex): From now on, your Whirlwind Attacks with chain weapons which have reach, affect all opponents on your threatened area (that is, a radius of 10' instead of 5'). You get -5 to attack rolls and apply only your full strength modifier instead of your strength modifier x 1.5 against the opponents who are farther than the usual 5'. Chain Lurge (Ex): By extending your body and lurging forward whirling chains, you can make a full attack action as if you were standing in an adjacent square (as if you had moved 5' but without moving at all). This provokes Attacks of Opportunity from opponents who threaten your original square. You get to move a 5' adjustment as normal for a full attack after or before the Chain Lurge. Mountain Stand (Ex): You are no longer subject to trip attempts from your opponent if you fail to trip them. Dance of Chains (Ex): You gain the benefit of the Deflect Arrows feat but you use your chain weapon instead of a free hand. Master the Bound Dragon (Ex): If you trip succesfuly an opponent of one size category greater than you or smaller, and forfit the free attack that the Improved Trip feat provides you can opt to make one of the following results: Stunning Trip: You deal an amount of subdual damage equal to the minimum weapon damage roll for your weapon. If your opponent fail a Fortitude Save with DC 10 + subdual damage dealt, they are stunned for 1 round. Chain Wave: If you beat your opponent on a second opposed trip roll you can have him pushed to an square adjacent to that which he is tripped upon. [/QUOTE]
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