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PrC Chainwhirler
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<blockquote data-quote="Kyamsil" data-source="post: 40107" data-attributes="member: 2534"><p>I don't think that it is easy to qualify. My first option really was to add the Improved Trip and Whirlwind Attack to the prerequisites, but I thought that requiring 8 feats! was making the class only available to single class fighters or very high level characters. Anyway, if you think it is really that powerful, let's change it a bit. I will change the prerequisites to make it a bit more challenging to qualify for it and level down somewhat their progression.</p><p></p><p>As for the Chain Storm, it really makes sense to me that if you whirl a chain about when you perform a Whirlwind Attack, you get to attack everyone in your reach. I honed down the damage and added the attack penalty to make the ability less unbalancing.</p><p></p><p>Let's see what we get with some changes:</p><p></p><p>Chainwhirler Prestige Class </p><p>HD:d8 </p><p></p><p>Same background as first version</p><p></p><p>Prerequisites: </p><p>Base Attack Bonus: +8</p><p>Feats: Dodge,Mobility,Expertise, Spring Attack, Combat Reflexes, Weapon Prof. (Spiked Chain or another chain), Improved Trip, Whirlwind Attack</p><p>Skills: Perform 4 ranks(one of them Dancing), Tumble 5 ranks, Use Rope 5 ranks</p><p></p><p>The chainwhirler class skills and their key abilities are: Jump (Str), Climb (Str), Tumble (Dex), Perform (Cha), Escape Artist (Dex), Use Rope (Dex). </p><p></p><p>Skill Points per level: 2 + Int Modifier </p><p></p><p>Level BAB Fort Ref Will Class Abilities </p><p>1 +1 +0 +2 +0 Bound Mastery</p><p>2 +2 +0 +3 +0 Hard Fall</p><p>3 +3 +1 +3 +1 Double Chain </p><p>4 +4 +1 +4 +1 Fight the Crowd </p><p>5 +5 +1 +4 +1 Stunning Dragon Fall</p><p>6 +6 +2 +5 +2 Chain Storm </p><p>7 +7 +2 +5 +2 Chain Lurge </p><p>8 +8 +2 +6 +2 Mountain Stand</p><p>9 +9 +3 +6 +3 Dance of Chains </p><p>10 +10 +3 +7 +3 Master the Bound Dragon </p><p></p><p>Class Abilities: </p><p>Weapon and Armor Prof: A Chainwhirler doesn't get any new armor proficiency, but becomes proficient with all chain weapons (Spiked Chain, Chain, Kusari Gama). All special abilities only apply if you are fighting with a Chain Weapon.</p><p></p><p>Bound Mastery (Ex): You get a bonus to all Trip and Disarm rolls you make, either as part of your attack or as response to failed attempts. This bonus is equal to half your Chainwhirler class level rounded up.</p><p></p><p>Hard Fall (Ex): If you trip successfully an opponent, you have the choice to forfeit the extra attack that Improved Trip provides to deal an amount of subdual damage equal to the minimum damage roll for your weapon to the tripped foe.</p><p></p><p>Double Chain (Ex): You can use your chain weapon as a double weapon but with no reach. You are considered to have the feats Ambidexterity and Two Weapon Fighting while using the chain as a double weapon and having light or no armor. You can switch from 10' reach weapon to double weapon as a free action once per round. </p><p></p><p>Fight the Crowd (Ex): Due to intensive training, you are more effective when fighting large groups of opponents. You add half your Chainwhirler class level to the number of attacks of opportunity you can make per round. This is stackable with the Combat Reflexes feat. </p><p></p><p>Stunning Dragon Fall (Ex): If you use the Hard Fall ability, your opponent must succeed at a Fortitude save with DC 10 + amount of subdual damage dealt or be stunned for 1 round. You can use this ability a number of times per day equal to your Chainwhirler class level.</p><p></p><p>Chain Storm (Ex): You have the option to make your Whirlwind Attack with a reach of 10' instead of the usual 5'. If you chose so, you have a -5 penalty to all the attack rolls and get to add only your Strength modifier to the damage rolls instead of the usual Strength modifier x1.5 for a two handed weapon.</p><p></p><p>Chain Lurge (Ex): By extending your body and lurging forward whirling chains, you can make a full attack action as if you were standing in an adjacent square (as if you had moved 5' but without moving at all). This provokes Attacks of Opportunity from opponents who threaten your original square and those that threaten the square you lurge into. You get to move a 5' adjustment as normal for a full attack after or before the Chain Lurge. </p><p></p><p>Mountain Stand (Ex): You are no longer subject to trip attempts from your opponent if you fail to trip them. </p><p></p><p>Dance of Chains (Ex): You gain the benefit of the Deflect Arrows feat but you use your chain weapon instead of a free hand. </p><p></p><p>Master the Bound Dragon (Ex): If you trip successfully an opponent of one size category greater than you or smaller, and forfeit the free attack that the Improved Trip feat provides, you can select the square upon which he falls prone. To do this, you must beat your opponent on a second opposed trip roll. You can select any square adjacent to that which your foe is when tripped.</p><p></p><p>That's it, any more comments?</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 40107, member: 2534"] I don't think that it is easy to qualify. My first option really was to add the Improved Trip and Whirlwind Attack to the prerequisites, but I thought that requiring 8 feats! was making the class only available to single class fighters or very high level characters. Anyway, if you think it is really that powerful, let's change it a bit. I will change the prerequisites to make it a bit more challenging to qualify for it and level down somewhat their progression. As for the Chain Storm, it really makes sense to me that if you whirl a chain about when you perform a Whirlwind Attack, you get to attack everyone in your reach. I honed down the damage and added the attack penalty to make the ability less unbalancing. Let's see what we get with some changes: Chainwhirler Prestige Class HD:d8 Same background as first version Prerequisites: Base Attack Bonus: +8 Feats: Dodge,Mobility,Expertise, Spring Attack, Combat Reflexes, Weapon Prof. (Spiked Chain or another chain), Improved Trip, Whirlwind Attack Skills: Perform 4 ranks(one of them Dancing), Tumble 5 ranks, Use Rope 5 ranks The chainwhirler class skills and their key abilities are: Jump (Str), Climb (Str), Tumble (Dex), Perform (Cha), Escape Artist (Dex), Use Rope (Dex). Skill Points per level: 2 + Int Modifier Level BAB Fort Ref Will Class Abilities 1 +1 +0 +2 +0 Bound Mastery 2 +2 +0 +3 +0 Hard Fall 3 +3 +1 +3 +1 Double Chain 4 +4 +1 +4 +1 Fight the Crowd 5 +5 +1 +4 +1 Stunning Dragon Fall 6 +6 +2 +5 +2 Chain Storm 7 +7 +2 +5 +2 Chain Lurge 8 +8 +2 +6 +2 Mountain Stand 9 +9 +3 +6 +3 Dance of Chains 10 +10 +3 +7 +3 Master the Bound Dragon Class Abilities: Weapon and Armor Prof: A Chainwhirler doesn't get any new armor proficiency, but becomes proficient with all chain weapons (Spiked Chain, Chain, Kusari Gama). All special abilities only apply if you are fighting with a Chain Weapon. Bound Mastery (Ex): You get a bonus to all Trip and Disarm rolls you make, either as part of your attack or as response to failed attempts. This bonus is equal to half your Chainwhirler class level rounded up. Hard Fall (Ex): If you trip successfully an opponent, you have the choice to forfeit the extra attack that Improved Trip provides to deal an amount of subdual damage equal to the minimum damage roll for your weapon to the tripped foe. Double Chain (Ex): You can use your chain weapon as a double weapon but with no reach. You are considered to have the feats Ambidexterity and Two Weapon Fighting while using the chain as a double weapon and having light or no armor. You can switch from 10' reach weapon to double weapon as a free action once per round. Fight the Crowd (Ex): Due to intensive training, you are more effective when fighting large groups of opponents. You add half your Chainwhirler class level to the number of attacks of opportunity you can make per round. This is stackable with the Combat Reflexes feat. Stunning Dragon Fall (Ex): If you use the Hard Fall ability, your opponent must succeed at a Fortitude save with DC 10 + amount of subdual damage dealt or be stunned for 1 round. You can use this ability a number of times per day equal to your Chainwhirler class level. Chain Storm (Ex): You have the option to make your Whirlwind Attack with a reach of 10' instead of the usual 5'. If you chose so, you have a -5 penalty to all the attack rolls and get to add only your Strength modifier to the damage rolls instead of the usual Strength modifier x1.5 for a two handed weapon. Chain Lurge (Ex): By extending your body and lurging forward whirling chains, you can make a full attack action as if you were standing in an adjacent square (as if you had moved 5' but without moving at all). This provokes Attacks of Opportunity from opponents who threaten your original square and those that threaten the square you lurge into. You get to move a 5' adjustment as normal for a full attack after or before the Chain Lurge. Mountain Stand (Ex): You are no longer subject to trip attempts from your opponent if you fail to trip them. Dance of Chains (Ex): You gain the benefit of the Deflect Arrows feat but you use your chain weapon instead of a free hand. Master the Bound Dragon (Ex): If you trip successfully an opponent of one size category greater than you or smaller, and forfeit the free attack that the Improved Trip feat provides, you can select the square upon which he falls prone. To do this, you must beat your opponent on a second opposed trip roll. You can select any square adjacent to that which your foe is when tripped. That's it, any more comments? [/QUOTE]
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