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<blockquote data-quote="Kyamsil" data-source="post: 42276" data-attributes="member: 2534"><p><strong>The Chain Lurge explained & some feedback desired on the final balance of the class</strong></p><p></p><p></p><p></p><p>I'm happy to see that at least a few players like this prestige class. I hope to design and get uploaded a website with this prestige class, other things of my design and full information on my Forgotten Realms campaign. Well, the campaign hasn't started yet, but I have many ideas, for example, to have the website with the current prestige classes, feats, house rules, etc that will apply so players can get info when they want.</p><p></p><p>The Chain Lurge is more powerful that it seems:</p><p>1- With a chain weapon you have 10' reach and you are a master of tripping and get lots of Attacks of Opportunity against people that move into your 10' reach. By using trip as your attack option in the Attack of Opportunity, you make your opponent fall prone so he needs a move equivalent action to stand up, but since he has already made a move (which provoked the AoO) he can stand but can come no closer, or in some cases can't even stand.</p><p>2- Taking that into account and the fact that you get a 5' move each round if you make a full attack, you can maneuver yourself into a position in which you force your opponents to provoke AoO from you. How? Let's see. Suppose that you have some enemies at 15' distance. You Chain Lurge before moving to a square adjacent to you that is closer to them. If you do so while being threatened you provoke AoO but since they are 15' from your original square and 10' from the square you are lurging into, they don't threaten you if they don't have reach weapons. As they are 10' from the square you are lurging into you can attack them for having 10' reach (likely making them trip to fall prone). Regardless of the success or failure of your attacks, after you make them you balance yourself in your square (You have not moved so you are in the same square that you occupied at the beggining of your action) and as you have made a full attack action get your usual 5' movement (likely to distance yourself from your prone opponents). So, you get to attack at 15' without moving and then take a step back so you are now at 20'. The only thing they can do in this round is to get closer (move equivalent to stand up and move equivalent to close to you), but they provoke an attack of opportunity by doing so, so you likely will trip them again. The only option they have to stand and attack you is to make a partial charge, but you also get an AoO from that and they will have worse AC so better to you.</p><p></p><p>Really, I thought that this was the better ability of the class, and the one who would make the people say "Chain Lurge is uber powerful", but instead, all thought of it as a secondary ability that almost didn't matter. Perhaps now that I tried to explain its full effect some will come saying that it ought to go or the class is too powerful. Any comments?</p><p></p><p>I would like to know if you think this class is balanced, really. I plan to offer it to player use in my campaign. As a DM I know that if someone with this has access to other feats as Cleave, Great Cleave and specially Stand Still this is going to blow the roof off. I also think that this class combined with the Ki Whirlwind of the Weapon Master is something to take into account. I know of these problems but, I like this creation too much to simply abandon it so if you have some suggestions on how to improve it or you think that the class per se is balanced (don't consider the rant I did in this paragraph), please let me know</p><p></p><p>Thanks to all who managed to endure this extremely long rant post</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 42276, member: 2534"] [b]The Chain Lurge explained & some feedback desired on the final balance of the class[/b] I'm happy to see that at least a few players like this prestige class. I hope to design and get uploaded a website with this prestige class, other things of my design and full information on my Forgotten Realms campaign. Well, the campaign hasn't started yet, but I have many ideas, for example, to have the website with the current prestige classes, feats, house rules, etc that will apply so players can get info when they want. The Chain Lurge is more powerful that it seems: 1- With a chain weapon you have 10' reach and you are a master of tripping and get lots of Attacks of Opportunity against people that move into your 10' reach. By using trip as your attack option in the Attack of Opportunity, you make your opponent fall prone so he needs a move equivalent action to stand up, but since he has already made a move (which provoked the AoO) he can stand but can come no closer, or in some cases can't even stand. 2- Taking that into account and the fact that you get a 5' move each round if you make a full attack, you can maneuver yourself into a position in which you force your opponents to provoke AoO from you. How? Let's see. Suppose that you have some enemies at 15' distance. You Chain Lurge before moving to a square adjacent to you that is closer to them. If you do so while being threatened you provoke AoO but since they are 15' from your original square and 10' from the square you are lurging into, they don't threaten you if they don't have reach weapons. As they are 10' from the square you are lurging into you can attack them for having 10' reach (likely making them trip to fall prone). Regardless of the success or failure of your attacks, after you make them you balance yourself in your square (You have not moved so you are in the same square that you occupied at the beggining of your action) and as you have made a full attack action get your usual 5' movement (likely to distance yourself from your prone opponents). So, you get to attack at 15' without moving and then take a step back so you are now at 20'. The only thing they can do in this round is to get closer (move equivalent to stand up and move equivalent to close to you), but they provoke an attack of opportunity by doing so, so you likely will trip them again. The only option they have to stand and attack you is to make a partial charge, but you also get an AoO from that and they will have worse AC so better to you. Really, I thought that this was the better ability of the class, and the one who would make the people say "Chain Lurge is uber powerful", but instead, all thought of it as a secondary ability that almost didn't matter. Perhaps now that I tried to explain its full effect some will come saying that it ought to go or the class is too powerful. Any comments? I would like to know if you think this class is balanced, really. I plan to offer it to player use in my campaign. As a DM I know that if someone with this has access to other feats as Cleave, Great Cleave and specially Stand Still this is going to blow the roof off. I also think that this class combined with the Ki Whirlwind of the Weapon Master is something to take into account. I know of these problems but, I like this creation too much to simply abandon it so if you have some suggestions on how to improve it or you think that the class per se is balanced (don't consider the rant I did in this paragraph), please let me know Thanks to all who managed to endure this extremely long rant post [/QUOTE]
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