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PrC Combat Healer, looking for feedback
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<blockquote data-quote="Gargoyle" data-source="post: 36166" data-attributes="member: 529"><p>I don't think it would hurt to give them d8 hit die. They're likely to take care of themselves.</p><p></p><p>I would take off the requirement to be able to turn the undead and rework all the abilities that require burning a turn attempt to use some other mechanic. That would open the class up to the ocassional druid. </p><p></p><p>Also, I'd probably drop the bonus feats and add something more interesting. The additional focus on metamagic feats seems to detract from the class. </p><p></p><p>You should also put in a Weapons and armor proficiency section, even if it just says " Combat healers gain no additional weapon or armor proficiencies". </p><p></p><p>Finally, I'd give them 4 skill points per level to give the player of such a character more to do than just heal, and I would consider increasing their skill list to include more athletic stuff. IRL combat medics are quite fit and can do things like climb and swim well.</p><p></p><p>In short, I'd open the class up more by removing the turn undead requirement, focus the class on spellcasting and lay on hands type abilities (How about lay on hands that cures ability damage?), and make them more athletic and skillful.</p><p></p><p>I've given this class some thought because I was planning on doing something very close to this myself, and just haven't gotten to it. Looks like you've got a good head start. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gargoyle, post: 36166, member: 529"] I don't think it would hurt to give them d8 hit die. They're likely to take care of themselves. I would take off the requirement to be able to turn the undead and rework all the abilities that require burning a turn attempt to use some other mechanic. That would open the class up to the ocassional druid. Also, I'd probably drop the bonus feats and add something more interesting. The additional focus on metamagic feats seems to detract from the class. You should also put in a Weapons and armor proficiency section, even if it just says " Combat healers gain no additional weapon or armor proficiencies". Finally, I'd give them 4 skill points per level to give the player of such a character more to do than just heal, and I would consider increasing their skill list to include more athletic stuff. IRL combat medics are quite fit and can do things like climb and swim well. In short, I'd open the class up more by removing the turn undead requirement, focus the class on spellcasting and lay on hands type abilities (How about lay on hands that cures ability damage?), and make them more athletic and skillful. I've given this class some thought because I was planning on doing something very close to this myself, and just haven't gotten to it. Looks like you've got a good head start. :) [/QUOTE]
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