Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
PrC Combat Healer, looking for feedback
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CRGreathouse" data-source="post: 39578" data-attributes="member: 474"><p>OK, here's my suggested revision. I tidied up the look, changed the requirements so more classes could get in (5 levels of cleric, or 7 levels of druid, or 7-8 levels of bard, or 14-15 levels of paladin or ranger!). I redid the abilities so it didn't focus on undead turning ability. I'd love to see a bard take this class... hard to qualify, but not impossible. Plus, the bard would get the Healing domain and spontaneous casting...</p><p>I also upped the hit die and spellcasting, since some abilities were axed.</p><p></p><p><strong>Requirements</strong></p><p>Alignment: Any non-evil</p><p>Feats: Metamagic Feat (any one), Skill Focus (Heal)</p><p>Skills: Heal 8 ranks, Profession (herbalist) 8 ranks</p><p>Spells: Can cast <em>cure serious wounds</em></p><p>Special: Cannot spontaneously cast <em>inflict</em> spells</p><p></p><p>Hit Die: d8</p><p>Skill Points: 2 + Int modifier</p><p>Class Skills: Alchemy (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Anatomy) (Int), Profession (Wis), Spellcraft (Int)</p><p> </p><p>BAB: As a wizard</p><p>Good Saves: Fortitude and Will </p><p></p><p>Class Features</p><p>Spells per Day: At 1st, 3rd, 4th, 5th, 7th, 8th, 9th, and 10th level gained in the combat healer class, the character gains new spells per day spells as if she had also gained a level in the spellcasting class she can cast <em>cure serious wounds</em> in. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, more frequent remove disease, and so on). If a character had more than one spellcasting class that grants <em>cure moderate wounds</em> before she became a combat healer, the player must decide which class to assign each level of combat healer for the purpose of determining spells per day.</p><p></p><p>Spontaneous Casting: at 1st level combat healers gain the ability to channel stored spell energy into healing spells that they haven't prepared ahead of time. The combat healer can "lose" a prepared spell in order to cast any cure spell of the same level or lower (a cure spell is any spell with "cure" in its name). This only works for the class the combat healer is advancing spellcasting for.</p><p></p><p>Extra Domain "Healing": Upon adopting the combat healer class, the character gains access to the domain of Healing in the class the combat healer is advancing spellcasting.</p><p></p><p>Lay on Hands: At 2nd level the combat healer can cure a total number of hit points equal to the combat healer's Charisma bonus times the combat healer's level, as the paladin’s ability. The combat healer can cure themselves. The combat healer may choose to divide her curing among multiple recipients, and he or she doesn't have to use it all at once. This ability stacks with the Paladin’s lay on hands. Lay on hands is a spell-like ability whose use is a standard action. </p><p></p><p>Bonus Feats: At levels 3, 6, and 9 the combat healer gets a bonus feat from the following list, all prerequisites must still be met: (Player’s Handbook) Brew Potion, Combat Casting, Craft Wand, Dodge, Empower Spell, Extra Turning, Maximize Spell, Mobility, Quicken Spell, Silent Spell, Scribe Spell, Still Spell, (Defenders of the Faith) Divine Cleansing, Divine Might, Divine Resistance, Divine Shield, Divine Vengeance, Divine Vigor, Reach Spell (Tome and Blood), Chain Spell, Cooperative Spell, Delay Spell, Extra Slot, Innate Spell, Repeat Spell, Sanctum Spell, Subdual Substitution, Twin Spell</p><p></p><p>Remove Disease: At 3rd level, a combat healer can remove disease, as the paladin ability once per week, at 6th level a combat healer can remove disease twice a week and at 9th level three times a week. Remove disease is a spell-like ability for combat healers. If a combat healer gets a remove disease from another source (such as a paladin), the number of times per week it can be used stack.</p><p></p><p>Divine Hands: At 6th level, the combat healer can <em>lay on hands</em> can cure a total number of hit points equal to the combat healer's Charisma bonus times the combat healer's character level. This overlaps (does not stack wiht) the plaladin's ability.</p><p></p><p>Healing Touch: At 10th level the combat healer can <em>heal</em> a number of times per day equal to her Wisdom bonus (but at least one).</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 39578, member: 474"] OK, here's my suggested revision. I tidied up the look, changed the requirements so more classes could get in (5 levels of cleric, or 7 levels of druid, or 7-8 levels of bard, or 14-15 levels of paladin or ranger!). I redid the abilities so it didn't focus on undead turning ability. I'd love to see a bard take this class... hard to qualify, but not impossible. Plus, the bard would get the Healing domain and spontaneous casting... I also upped the hit die and spellcasting, since some abilities were axed. [b]Requirements[/b] Alignment: Any non-evil Feats: Metamagic Feat (any one), Skill Focus (Heal) Skills: Heal 8 ranks, Profession (herbalist) 8 ranks Spells: Can cast [i]cure serious wounds[/i] Special: Cannot spontaneously cast [i]inflict[/i] spells Hit Die: d8 Skill Points: 2 + Int modifier Class Skills: Alchemy (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Anatomy) (Int), Profession (Wis), Spellcraft (Int) BAB: As a wizard Good Saves: Fortitude and Will Class Features Spells per Day: At 1st, 3rd, 4th, 5th, 7th, 8th, 9th, and 10th level gained in the combat healer class, the character gains new spells per day spells as if she had also gained a level in the spellcasting class she can cast [i]cure serious wounds[/i] in. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, more frequent remove disease, and so on). If a character had more than one spellcasting class that grants [i]cure moderate wounds[/i] before she became a combat healer, the player must decide which class to assign each level of combat healer for the purpose of determining spells per day. Spontaneous Casting: at 1st level combat healers gain the ability to channel stored spell energy into healing spells that they haven't prepared ahead of time. The combat healer can "lose" a prepared spell in order to cast any cure spell of the same level or lower (a cure spell is any spell with "cure" in its name). This only works for the class the combat healer is advancing spellcasting for. Extra Domain "Healing": Upon adopting the combat healer class, the character gains access to the domain of Healing in the class the combat healer is advancing spellcasting. Lay on Hands: At 2nd level the combat healer can cure a total number of hit points equal to the combat healer's Charisma bonus times the combat healer's level, as the paladin’s ability. The combat healer can cure themselves. The combat healer may choose to divide her curing among multiple recipients, and he or she doesn't have to use it all at once. This ability stacks with the Paladin’s lay on hands. Lay on hands is a spell-like ability whose use is a standard action. Bonus Feats: At levels 3, 6, and 9 the combat healer gets a bonus feat from the following list, all prerequisites must still be met: (Player’s Handbook) Brew Potion, Combat Casting, Craft Wand, Dodge, Empower Spell, Extra Turning, Maximize Spell, Mobility, Quicken Spell, Silent Spell, Scribe Spell, Still Spell, (Defenders of the Faith) Divine Cleansing, Divine Might, Divine Resistance, Divine Shield, Divine Vengeance, Divine Vigor, Reach Spell (Tome and Blood), Chain Spell, Cooperative Spell, Delay Spell, Extra Slot, Innate Spell, Repeat Spell, Sanctum Spell, Subdual Substitution, Twin Spell Remove Disease: At 3rd level, a combat healer can remove disease, as the paladin ability once per week, at 6th level a combat healer can remove disease twice a week and at 9th level three times a week. Remove disease is a spell-like ability for combat healers. If a combat healer gets a remove disease from another source (such as a paladin), the number of times per week it can be used stack. Divine Hands: At 6th level, the combat healer can [i]lay on hands[/i] can cure a total number of hit points equal to the combat healer's Charisma bonus times the combat healer's character level. This overlaps (does not stack wiht) the plaladin's ability. Healing Touch: At 10th level the combat healer can [i]heal[/i] a number of times per day equal to her Wisdom bonus (but at least one). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
PrC Combat Healer, looking for feedback
Top