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PrC Crafter cngd to 10 levels Hows it look
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<blockquote data-quote="Glen" data-source="post: 856766" data-attributes="member: 11575"><p><strong>Crafter 10levels Hows it look</strong></p><p></p><p>Made it 10 levels.</p><p></p><p>I underlined changes.</p><p></p><p>Please let me know if you have any other thoughts.</p><p></p><p>Crafter</p><p></p><p>Hit die: d4</p><p></p><p>Requirements:</p><p></p><p>To qualify to become a crafter a character must fulfill all the following criteria.</p><p></p><p>Skills: Knowledge (arcane) 10 ranks, Craft (any) 10 ranks.</p><p>Spell casting: must be able to cast spells either divine or arcane.</p><p>Feats: Two item creation feats besides Brew Potion and Scribe Scroll.</p><p>Special: The crafter must make two magic items one with each of his Item Creation feats.</p><p>Special: The Crafter must have a large workshop worth 5,000 gp to build and establish (the Games Master should adjust this up or down to suit the gp level in his campaign). </p><p>A Crafter can spend more for more efficient equipment, to help his crafting; this will decrease the base cost of the item 1% per 1000 extra spent. No more than an additional 5,000 gp can apply towards this, for a maximum benefit of 5%. Other gp can be spent to increase other things such as Master worked or magic equipment to get other bonuses.</p><p>    </p><p>Class Skills:</p><p>The crafter’s class skills (and key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (each skill acquired separately) (Int), Profession (Wis), spellcraft (Int) and Use Magical Device (Cha, exclusive skill). See Chapter 4: Skills in Core Rulebook 1 for descriptions.  Disable Device (Int) removed</p><p></p><p>Skill Points at each Level: 4+ Int Modifiers.</p><p>2 points must be spent on a craft skill.</p><p></p><p>Class Features</p><p>All of the following are class features of the crafter prestige class.</p><p></p><p>Weapon and Armour: The crafter gains no proficiency’s in any weapon or armor class.</p><p></p><p>Spellcasting: At every level in this prestige class, the character gains additional spell slots as if he had gained a level in the spellcasting class he belonged to before adding the prestige class. However, he does not gain any other benefit a character of that class would have gained with level advancement (hit points, feats, special abilities, etc.) beyond an effective level of spell casting. If the character had more than one spellcasting class before becoming a Crafter, he must decide to which class he adds the new level for purposes of determining spells per day.</p><p></p><p>The crafter must use at least full round action (not full round spellcasting) to cast spells gained as a Caster. Unless using a magical divice.</p><p>Analyze Items (SP) The Crafter may cast identify once per day at 1st level and more times per day as he advances in level. This ability requires only an hour of concentrated observation and no material components. At 10th level the Crafter also gains the ability to cast analyze dweomer once per day as per the spell (this is the original # of times as listed under the Artificer). The caster level for these abilities is the Crafter class level plus ½ his other spellcasting.</p><p>Changed so beneficial to other classes besides those that have this on spell list.</p><p>Original read, “The caster level of these abilities is the Crafter class level plus his other spellcasting levels if the spell appears on the spell list for the other class.”</p><p></p><p>Crafter Extraordinaire: The Crafter gains his Craft level to add to any craft rolls.</p><p></p><p>Craft Mastery: When making normal items, the crafter can make his Craft checks every five days instead of every week. To top it off, he does not need to roll his checks to craft for different components, such as the masterwork component of masterworked items, but uses their cost as if they were normal items. His skill has grown so much that he can create works of art without even trying. He still has to pay the 300 gp fro the masterwork component. Crafting magical items takes the normal amount of time and is not reduced.</p><p></p><p>Efficient Crafting (Ex): The Crafter learns a lot about creating items. By taking one day he can prepare his work, and materials to hand. Thanks to this the cost in gold and experience points for crating all items are reduced by 5% per 2 Crafter levels. It also allows him to add 10% per Crafter level a day to the gp that can be worked per day. Normally a person can only create 1000 gp per day with this the crafter can add 100 gp per level up to an additional 1000 gp per day at level 10. (Thinking about leaving it at the 20 % for an additional 2000 gp per day at level 10.)</p><p></p><p></p><p>Metallurgical Expertise (Ex): The crafter is adept at preparing the metal used in creating weapons or armor. A successful alchemy check (DC 15) allows the crafter to prepare enough materials to create one suit of metal Armour or one weapon.  This check requires 1d3 days and, if successful, provides a +5 bonus to the Craft check to actually make the Armour or weapon.</p><p></p><p>Understanding Magic Item: A Crafter at this level doubles his skill ranks when rolling for Use Magical Device. At 6th level the Crafter also has become so skilled in magic items that ½ his Crafter level counts as levels in the class of the item. So at 6th level he would be considered an 3rd level arcane magic user for arcane magic items and 3rd level Divine magic user For Divine magic items. This gives no ability to do this type of magic it can only be used for using the appropriate types of magic items.</p><p></p><p> Class lvl   BAB   F S   R S   W S progress as wiz.</p><p>Class level    Special</p><p>1st    Analyze Items, Crafter Extraordinaire</p><p>2nd    Item Creation Feat</p><p>3rd    Understanding Magic Item</p><p>4th    Efficient Crafting</p><p>5th    Meta Magic Feat (usable only on crafted items)</p><p>6th    Craft Mastery</p><p>7th    Item Creation Feat</p><p>8th    Metallurgical Expertise</p><p>9th    Meta Magic Feat (usable only on crafted items)</p><p>10th    Analyze Items</p></blockquote><p></p>
[QUOTE="Glen, post: 856766, member: 11575"] [b]Crafter 10levels Hows it look[/b] Made it 10 levels. I underlined changes. Please let me know if you have any other thoughts. Crafter Hit die: d4 Requirements: To qualify to become a crafter a character must fulfill all the following criteria. Skills: Knowledge (arcane) 10 ranks, Craft (any) 10 ranks. Spell casting: must be able to cast spells either divine or arcane. Feats: Two item creation feats besides Brew Potion and Scribe Scroll. Special: The crafter must make two magic items one with each of his Item Creation feats. Special: The Crafter must have a large workshop worth 5,000 gp to build and establish (the Games Master should adjust this up or down to suit the gp level in his campaign). A Crafter can spend more for more efficient equipment, to help his crafting; this will decrease the base cost of the item 1% per 1000 extra spent. No more than an additional 5,000 gp can apply towards this, for a maximum benefit of 5%. Other gp can be spent to increase other things such as Master worked or magic equipment to get other bonuses. Class Skills: The crafter’s class skills (and key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (each skill acquired separately) (Int), Profession (Wis), spellcraft (Int) and Use Magical Device (Cha, exclusive skill). See Chapter 4: Skills in Core Rulebook 1 for descriptions. Disable Device (Int) removed Skill Points at each Level: 4+ Int Modifiers. 2 points must be spent on a craft skill. Class Features All of the following are class features of the crafter prestige class. Weapon and Armour: The crafter gains no proficiency’s in any weapon or armor class. Spellcasting: At every level in this prestige class, the character gains additional spell slots as if he had gained a level in the spellcasting class he belonged to before adding the prestige class. However, he does not gain any other benefit a character of that class would have gained with level advancement (hit points, feats, special abilities, etc.) beyond an effective level of spell casting. If the character had more than one spellcasting class before becoming a Crafter, he must decide to which class he adds the new level for purposes of determining spells per day. The crafter must use at least full round action (not full round spellcasting) to cast spells gained as a Caster. Unless using a magical divice. Analyze Items (SP) The Crafter may cast identify once per day at 1st level and more times per day as he advances in level. This ability requires only an hour of concentrated observation and no material components. At 10th level the Crafter also gains the ability to cast analyze dweomer once per day as per the spell (this is the original # of times as listed under the Artificer). The caster level for these abilities is the Crafter class level plus ½ his other spellcasting. Changed so beneficial to other classes besides those that have this on spell list. Original read, “The caster level of these abilities is the Crafter class level plus his other spellcasting levels if the spell appears on the spell list for the other class.” Crafter Extraordinaire: The Crafter gains his Craft level to add to any craft rolls. Craft Mastery: When making normal items, the crafter can make his Craft checks every five days instead of every week. To top it off, he does not need to roll his checks to craft for different components, such as the masterwork component of masterworked items, but uses their cost as if they were normal items. His skill has grown so much that he can create works of art without even trying. He still has to pay the 300 gp fro the masterwork component. Crafting magical items takes the normal amount of time and is not reduced. Efficient Crafting (Ex): The Crafter learns a lot about creating items. By taking one day he can prepare his work, and materials to hand. Thanks to this the cost in gold and experience points for crating all items are reduced by 5% per 2 Crafter levels. It also allows him to add 10% per Crafter level a day to the gp that can be worked per day. Normally a person can only create 1000 gp per day with this the crafter can add 100 gp per level up to an additional 1000 gp per day at level 10. (Thinking about leaving it at the 20 % for an additional 2000 gp per day at level 10.) Metallurgical Expertise (Ex): The crafter is adept at preparing the metal used in creating weapons or armor. A successful alchemy check (DC 15) allows the crafter to prepare enough materials to create one suit of metal Armour or one weapon. This check requires 1d3 days and, if successful, provides a +5 bonus to the Craft check to actually make the Armour or weapon. Understanding Magic Item: A Crafter at this level doubles his skill ranks when rolling for Use Magical Device. At 6th level the Crafter also has become so skilled in magic items that ½ his Crafter level counts as levels in the class of the item. So at 6th level he would be considered an 3rd level arcane magic user for arcane magic items and 3rd level Divine magic user For Divine magic items. This gives no ability to do this type of magic it can only be used for using the appropriate types of magic items. Class lvl BAB F S R S W S progress as wiz. Class level Special 1st Analyze Items, Crafter Extraordinaire 2nd Item Creation Feat 3rd Understanding Magic Item 4th Efficient Crafting 5th Meta Magic Feat (usable only on crafted items) 6th Craft Mastery 7th Item Creation Feat 8th Metallurgical Expertise 9th Meta Magic Feat (usable only on crafted items) 10th Analyze Items [/QUOTE]
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