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PrC - Crime Lord - Comments Please
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<blockquote data-quote="Hawken" data-source="post: 3111333" data-attributes="member: 23619"><p>I don't see Sneak Attack as needed for this class or that it even should be here. This is a PrC for someone who should already have SA, as well as Uncanny Dodge. This class is great for use in social situations, but it would not improve combat ability significantly, if, at all. This class does not seemed like it was designed for that anyway. It seems like it was more for running a guild rather than adventuring, which is what the PC in questions should be doing anyway if he's in charge of a guild. Day to day management, meetings, etc. would take up nearly all his time and adventuring would be a thing of the past. </p><p></p><p>That said, I think this is an excellent PrC for an NPC, but a horrible one for a PC. </p><p></p><p>One other thing; spells. I think they should be left out entirely. There is nothing magical about being a crime lord, running guilds etc. And like combat, adventuring, etc., the character realistically (as far as that word goes) just would not have the time to pick up a spellbook and start slinging spells. </p><p></p><p>Requirements are ok, but could be greatly improved. I would say add Bluff and Sense Motive to the skills required and make the minimum ranks at 12 instead of 5. If you leave out spells, you don't need to mess with that Arcane Blood (again, magic having nothing with being a mob boss). I would add Skill Focus (Bluff) to the feats and possibly 1 other. The requirement of being engaged in illegal activity is kind of redundant since many PC adventures themselves require illegal activity (trespassing, assault, murder, theft, etc.) and for a Rogue (which this class was designed for), illegal activity is practically a given and too easy to meet that it couldn't even be considered a requirement.</p></blockquote><p></p>
[QUOTE="Hawken, post: 3111333, member: 23619"] I don't see Sneak Attack as needed for this class or that it even should be here. This is a PrC for someone who should already have SA, as well as Uncanny Dodge. This class is great for use in social situations, but it would not improve combat ability significantly, if, at all. This class does not seemed like it was designed for that anyway. It seems like it was more for running a guild rather than adventuring, which is what the PC in questions should be doing anyway if he's in charge of a guild. Day to day management, meetings, etc. would take up nearly all his time and adventuring would be a thing of the past. That said, I think this is an excellent PrC for an NPC, but a horrible one for a PC. One other thing; spells. I think they should be left out entirely. There is nothing magical about being a crime lord, running guilds etc. And like combat, adventuring, etc., the character realistically (as far as that word goes) just would not have the time to pick up a spellbook and start slinging spells. Requirements are ok, but could be greatly improved. I would say add Bluff and Sense Motive to the skills required and make the minimum ranks at 12 instead of 5. If you leave out spells, you don't need to mess with that Arcane Blood (again, magic having nothing with being a mob boss). I would add Skill Focus (Bluff) to the feats and possibly 1 other. The requirement of being engaged in illegal activity is kind of redundant since many PC adventures themselves require illegal activity (trespassing, assault, murder, theft, etc.) and for a Rogue (which this class was designed for), illegal activity is practically a given and too easy to meet that it couldn't even be considered a requirement. [/QUOTE]
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