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PrC - Crime Lord - Comments Please
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3111964" data-attributes="member: 20805"><p>Crime Lord PrC's should take the character away from normal adventuring, unless that adventuring turns into a 'handle the city business' sort of deal.</p><p></p><p> The supplement Thurbane is thinking of is either Legend and Lairs "Traps and Treachery" that includes some very nice rules on the mechanics of Guild membership and a decent Crime Lord PrC {focused mainly on running the Guild, with lots in common with what you posted upthread..altho no spells} or Gary Gygax's Canting Crew that has a ton of roleplaying information on the darker sides of business and a number of PrC's that suit various roles within the Guild, such as Brawler, Sneak Thief, Urban Ranger,...etc..</p><p></p><p>Just off the little information posted here I would suggest a different lok than what you have. The Crime Lord concept seems opposed to the players intent of being a contributing factor in the group combat wise. Perhaps Creative Mountain Games pdf "Contacts, Backgrounds, Honors, and Reputations" could add enough {the parts I use are the reputation rules for being recognized and the contacts rules...}</p><p>[sblock]Contacts are NPCs that can provide either information, influence, or a skill for the PC. The player gets to define the contact with acceptance by the GM. The contacts usefullness is counterbalanced by their accessability...meaning if you want a contact that you can be reached at any hour of the day regardless of other activities, that contact won't be able to pull of spectacular stuff. Generally speaking the contact will be anywhere from 1/3 to 1/2 the level of the PC.</p><p></p><p>An example would be a contact of the town drunk, who is in fact a rumor monger and keeps a close eye on who comes and goes. Easy to access, but is limited in what information you can glean from him.</p><p>[/sblock]</p><p></p><p>Or possibly a feat could be taken that increases the standing in the guild, with mechanical side effects. For instance something like:</p><p>Feat: Guild Promotion</p><p>Prereq: Membership in a specific guild</p><p>Benefits: You can a new rank within the guild.</p><p>You also gain 1 additional Contact and +1 reputation bonus to your leadership score.</p><p></p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3111964, member: 20805"] Crime Lord PrC's should take the character away from normal adventuring, unless that adventuring turns into a 'handle the city business' sort of deal. The supplement Thurbane is thinking of is either Legend and Lairs "Traps and Treachery" that includes some very nice rules on the mechanics of Guild membership and a decent Crime Lord PrC {focused mainly on running the Guild, with lots in common with what you posted upthread..altho no spells} or Gary Gygax's Canting Crew that has a ton of roleplaying information on the darker sides of business and a number of PrC's that suit various roles within the Guild, such as Brawler, Sneak Thief, Urban Ranger,...etc.. Just off the little information posted here I would suggest a different lok than what you have. The Crime Lord concept seems opposed to the players intent of being a contributing factor in the group combat wise. Perhaps Creative Mountain Games pdf "Contacts, Backgrounds, Honors, and Reputations" could add enough {the parts I use are the reputation rules for being recognized and the contacts rules...} [sblock]Contacts are NPCs that can provide either information, influence, or a skill for the PC. The player gets to define the contact with acceptance by the GM. The contacts usefullness is counterbalanced by their accessability...meaning if you want a contact that you can be reached at any hour of the day regardless of other activities, that contact won't be able to pull of spectacular stuff. Generally speaking the contact will be anywhere from 1/3 to 1/2 the level of the PC. An example would be a contact of the town drunk, who is in fact a rumor monger and keeps a close eye on who comes and goes. Easy to access, but is limited in what information you can glean from him. [/sblock] Or possibly a feat could be taken that increases the standing in the guild, with mechanical side effects. For instance something like: Feat: Guild Promotion Prereq: Membership in a specific guild Benefits: You can a new rank within the guild. You also gain 1 additional Contact and +1 reputation bonus to your leadership score. YMMV [/QUOTE]
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