Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PrC Critiquing.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5405802" data-attributes="member: 35909"><p>It's way too strong still. I'm wary of any custom stuff on those wiki sites, I've seen alot of questionably balanced classes and feats.</p><p></p><p>First of all, make it a d4 HD class. When you actually go undead at level 10, all former and future HD will turn into d12s anyway and you'll lose con to hit points. That's the rules for undead, and a heck of a lot less confusing that the current set up. The current setup giving d12s AND con to hp right from 1st level is also ridiculously freaking broken. Get rid of the unique rules about death and dying. Just follow actual vampre/undead rules.</p><p></p><p>Undead are poor BAB, arcane casters are poor BAB (generally). I see no flavor reason why this class should be full BAB. Ditto for saves. Undead and wiz/sorc both have only good will saves. In fact, undead have HORRIBLE fort saves, when you consider poor base fort and the no con mod. Undead are just immune to many fort save spells. If you want to gradually grant him abilities of the undead until total transformation at level 10, that's fine. Look at Elemental Savant, which gradually turns you into an Elemental, for guidance. But there is no reason for good fort saves.</p><p></p><p>Skills: 6 + Int mod?!!!! Are you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing kidding me?! No comment here, just face palm.</p><p></p><p>Spell advancement: I actually wouldn't mind seeing this boosted to 7/10, 8/10, or even 9/10 progression if the insane BAB, HD, skills, etc... got drastically toned down to where they should logically be for a caster.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5405802, member: 35909"] It's way too strong still. I'm wary of any custom stuff on those wiki sites, I've seen alot of questionably balanced classes and feats. First of all, make it a d4 HD class. When you actually go undead at level 10, all former and future HD will turn into d12s anyway and you'll lose con to hit points. That's the rules for undead, and a heck of a lot less confusing that the current set up. The current setup giving d12s AND con to hp right from 1st level is also ridiculously freaking broken. Get rid of the unique rules about death and dying. Just follow actual vampre/undead rules. Undead are poor BAB, arcane casters are poor BAB (generally). I see no flavor reason why this class should be full BAB. Ditto for saves. Undead and wiz/sorc both have only good will saves. In fact, undead have HORRIBLE fort saves, when you consider poor base fort and the no con mod. Undead are just immune to many fort save spells. If you want to gradually grant him abilities of the undead until total transformation at level 10, that's fine. Look at Elemental Savant, which gradually turns you into an Elemental, for guidance. But there is no reason for good fort saves. Skills: 6 + Int mod?!!!! Are you :):):):)ing kidding me?! No comment here, just face palm. Spell advancement: I actually wouldn't mind seeing this boosted to 7/10, 8/10, or even 9/10 progression if the insane BAB, HD, skills, etc... got drastically toned down to where they should logically be for a caster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PrC Critiquing.
Top