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PrC: Devil´s fist
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<blockquote data-quote="CRGreathouse" data-source="post: 2217812" data-attributes="member: 474"><p><strong>How's this?</strong></p><p></p><p><span style="font-size: 15px">Devil's Fist</span></p><p></p><p><span style="font-size: 12px">Prerequisites</span></p><p><strong>Alignment:</strong> Lawful evil or lawful neutral (but high-ranking members are always evil)</p><p><strong>Skills:</strong> Diplomacy 8 ranks, Sense Motive 8 ranks, Bluff 6 ranks, Disguise 4, Knowledge (religion) 4 ranks, Knowledge (the planes) 4 ranks</p><p><strong>Base Attack Bonus:</strong> +6</p><p><strong>Feats:</strong> Alertness, Power Attack, Combat Reflexes, Sneak Attack +2d6</p><p><strong>Spellcasting:</strong> Ability to cast divine spells of 1st level or higher</p><p><strong>Special:</strong> Must have made a peaceful contact with a devil and must worship a devil as god.</p><p></p><p><span style="font-size: 12px">Benefits</span></p><p>HD: d8</p><p>Skill points: 6 + Int modifier</p><p>Class Skills: Bluff (Cha), Concentration (Con), Craft (any) (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimitate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Listen (Wis), Move Silently (Dex), Open Locks (Dex), Pick Pocket (Dex), Profession (any) (Wis), Sense Motive (Wis), Sleight of Hands (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Tumble (Dex)</p><p></p><p><strong>Base Attack:</strong> 3/4 (as cleric)</p><p><strong>Good saves:</strong> Reflex and Will (as bard)</p><p></p><p>[CODE]</p><p>Level Special Abilities</p><p> 1 Improved Unarmed Strike, unarmed damage 1d6, +1 spellcasting level</p><p> 2 Sneak attack +1d6, +1 spellcasting level</p><p> 3 Stunning Fist, [i]ki[/i] strike (magic), +1 spellcasting level</p><p> 4 Poison immunity, unarmed damage 1d8</p><p> 5 Flurry of blows, blindsense 10 ft., +1 spellcasting level</p><p> 6 Sneak attack +2d6, +1 spellcasting level</p><p> 7 Telepathy 100 ft, +1 spellcasting level</p><p> 8 [i]Ki[/i] strike (lawful), 1d10 unarmed damage</p><p> 9 Death attack, see in darkness, +1 spellcasting level</p><p>10 Sneak attack +3d6, 2d6 unarmed damage, +1 spellcasting level</p><p>[/CODE]</p><p></p><p><span style="font-size: 12px">Special Abilities</span></p><p><strong>Improved Unarmed Strike:</strong> The devil's fist gains this feat as a bonus feat.</p><p><strong>Sneak Attack:</strong> As the rogue ability.</p><p><strong>Devil's Claw:</strong> The hands and feet of a devil's fist transform into hands and feet with retractable claws. These claws deal unarmed damage per the chart above. A devil's fists with natural claws that already deal as much or more damage gain only the ability to retract their claws.</p><p><strong>Stunning Fist:</strong> The devil's fist gains this feat as a bonus feat, even if she does not meet the prerequisites.</p><p><strong><em>Ki</em> Strike:</strong> As the monk abilities.</p><p><strong>Flurry of Blows:</strong> As the monk ability.</p><p><strong>Blindsense:</strong> The devil's fist gain the ability to sense creatures within 10 feet without making a Listen or Spot check (though they still have total concealment).</p><p><strong>Poison Immunity:</strong> Devil's fists are immune to all natural and manufactured poisons.</p><p><strong>Telepathy:</strong> As the diobolic ability.</p><p><strong>Death Attack:</strong> As the assassin ability.</p><p><strong>See in Darkness:</strong> Like some devils, devil's fists can see perfectly in darkness of any kind, even that created by a <em>deeper darkness</em> spell.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 2217812, member: 474"] [b]How's this?[/b] [size=4]Devil's Fist[/size] [size=3]Prerequisites[/size] [b]Alignment:[/b] Lawful evil or lawful neutral (but high-ranking members are always evil) [b]Skills:[/b] Diplomacy 8 ranks, Sense Motive 8 ranks, Bluff 6 ranks, Disguise 4, Knowledge (religion) 4 ranks, Knowledge (the planes) 4 ranks [b]Base Attack Bonus:[/b] +6 [b]Feats:[/b] Alertness, Power Attack, Combat Reflexes, Sneak Attack +2d6 [b]Spellcasting:[/b] Ability to cast divine spells of 1st level or higher [b]Special:[/b] Must have made a peaceful contact with a devil and must worship a devil as god. [size=3]Benefits[/size] HD: d8 Skill points: 6 + Int modifier Class Skills: Bluff (Cha), Concentration (Con), Craft (any) (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimitate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Knowledge (Planes) (Int), Listen (Wis), Move Silently (Dex), Open Locks (Dex), Pick Pocket (Dex), Profession (any) (Wis), Sense Motive (Wis), Sleight of Hands (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Tumble (Dex) [b]Base Attack:[/b] 3/4 (as cleric) [b]Good saves:[/b] Reflex and Will (as bard) [CODE] Level Special Abilities 1 Improved Unarmed Strike, unarmed damage 1d6, +1 spellcasting level 2 Sneak attack +1d6, +1 spellcasting level 3 Stunning Fist, [i]ki[/i] strike (magic), +1 spellcasting level 4 Poison immunity, unarmed damage 1d8 5 Flurry of blows, blindsense 10 ft., +1 spellcasting level 6 Sneak attack +2d6, +1 spellcasting level 7 Telepathy 100 ft, +1 spellcasting level 8 [i]Ki[/i] strike (lawful), 1d10 unarmed damage 9 Death attack, see in darkness, +1 spellcasting level 10 Sneak attack +3d6, 2d6 unarmed damage, +1 spellcasting level [/CODE] [size=3]Special Abilities[/size] [b]Improved Unarmed Strike:[/b] The devil's fist gains this feat as a bonus feat. [b]Sneak Attack:[/b] As the rogue ability. [b]Devil's Claw:[/b] The hands and feet of a devil's fist transform into hands and feet with retractable claws. These claws deal unarmed damage per the chart above. A devil's fists with natural claws that already deal as much or more damage gain only the ability to retract their claws. [b]Stunning Fist:[/b] The devil's fist gains this feat as a bonus feat, even if she does not meet the prerequisites. [b][i]Ki[/i] Strike:[/b] As the monk abilities. [b]Flurry of Blows:[/b] As the monk ability. [b]Blindsense:[/b] The devil's fist gain the ability to sense creatures within 10 feet without making a Listen or Spot check (though they still have total concealment). [b]Poison Immunity:[/b] Devil's fists are immune to all natural and manufactured poisons. [b]Telepathy:[/b] As the diobolic ability. [b]Death Attack:[/b] As the assassin ability. [b]See in Darkness:[/b] Like some devils, devil's fists can see perfectly in darkness of any kind, even that created by a [i]deeper darkness[/i] spell. [/QUOTE]
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