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PrC: Direwind Archer
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<blockquote data-quote="Felon" data-source="post: 2394777" data-attributes="member: 8158"><p>Yep, crossbows need some lovin'. </p><p></p><p>As for archer PrC's, what is there besides the arcane archer and the Order of the Bow initiate? They're both pretty different from this build. The former is a type of trick-shot artist, and the latter is a long-range sniper (despite the curious inclusion of the close combat shot ability). </p><p></p><p></p><p></p><p>Thanks for the comments. It's just hard for me to imagine a rapid-fire archer that burns through magic arrows at a much more rapid pace than he can replensih them. Then again, it is also a big money sink for such a character too. I think that's OK.</p><p></p><p>What I'm trying to tweak to my satisfaction is Mobile Shot. The initial inspiration came from giving an archer a way to basically perform a version of a charge or withdraw action with his bow. I figured giving an archer a full round of attacks while moving might be open to abuse (anyone who plays MMORPG's may be familiar with the term "kiting"), but then it occurred to me that when an archer is on horseback, he gets to perform a full attack--and a horse is much faster than your average humanoid. So let's see how that works.</p><p></p><p>I realize now I'm going to have to allow the archer to move after attacking, at least with higher end version of Mobile Shot. Otherwise, the archer will just fire an arrow at a wall or something just to be allowed to continue moving legally. Also, I don't like letting the archer double-move with the 7th level ability, then knocking him back down to a single-move for the 10th-level version. It's confusing, I think. </p><p></p><p>Ah well. Still a work in progress.</p></blockquote><p></p>
[QUOTE="Felon, post: 2394777, member: 8158"] Yep, crossbows need some lovin'. As for archer PrC's, what is there besides the arcane archer and the Order of the Bow initiate? They're both pretty different from this build. The former is a type of trick-shot artist, and the latter is a long-range sniper (despite the curious inclusion of the close combat shot ability). Thanks for the comments. It's just hard for me to imagine a rapid-fire archer that burns through magic arrows at a much more rapid pace than he can replensih them. Then again, it is also a big money sink for such a character too. I think that's OK. What I'm trying to tweak to my satisfaction is Mobile Shot. The initial inspiration came from giving an archer a way to basically perform a version of a charge or withdraw action with his bow. I figured giving an archer a full round of attacks while moving might be open to abuse (anyone who plays MMORPG's may be familiar with the term "kiting"), but then it occurred to me that when an archer is on horseback, he gets to perform a full attack--and a horse is much faster than your average humanoid. So let's see how that works. I realize now I'm going to have to allow the archer to move after attacking, at least with higher end version of Mobile Shot. Otherwise, the archer will just fire an arrow at a wall or something just to be allowed to continue moving legally. Also, I don't like letting the archer double-move with the 7th level ability, then knocking him back down to a single-move for the 10th-level version. It's confusing, I think. Ah well. Still a work in progress. [/QUOTE]
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PrC: Direwind Archer
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