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PrC: Direwind Archer
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<blockquote data-quote="Quickleaf" data-source="post: 2397749" data-attributes="member: 20323"><p>Felon, great work! I have an NPC named Khasoum "Father Bow" who is just dying for this prestige class! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On a technical note, you said the concept is an archer who fires lots of arrows in a round to beat overwhelming odds. At 6th level the archer gets Improved Precise Shot.</p><p>Now, I can see where this would be useful in a large melee with your allies grappling orcs and general chaos, but it seems like the only element that isn't a perfect fit. Most archers would take the feat on their own, and there aren't many high-level archer feats. Mind you, nothing wrong with keeping it the way it is (it's great!), but here are some ideas to tighten up the ability to your concept:</p><p></p><p>Entangling shot: You may sacrifice -4 to hit in order to make this shot against an opponent who is within 5' of one of its allies. If you hit, you immediately prompt a grapple between the two, from which they can extricate themselves next round. Essentially, you knock the one target into the other (who is already moving toward you), and they get tangled together. The hit creature's ally may choose to make an attack of opportunity against their fellow rather than get entangled.</p><p></p><p>Quickdraw their bow and nock it all in a standard action without provoking an AoO.</p><p></p><p>When reading an attack with their bow, a direwind archer can...</p><p>Nock two arrows. Fire two arrows during prior to their opponent's attack (instead of one as normal for having someone pinned with a ranged weapon). Fire the arrow with great force such that it acts as a Trip attack (if it knocks down a leader an Intimidate check may be in order). Increase the amount of damage the attack inflits by an extra die (e.g. instead of 1d6 it would deal 2d6).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2397749, member: 20323"] Felon, great work! I have an NPC named Khasoum "Father Bow" who is just dying for this prestige class! :) On a technical note, you said the concept is an archer who fires lots of arrows in a round to beat overwhelming odds. At 6th level the archer gets Improved Precise Shot. Now, I can see where this would be useful in a large melee with your allies grappling orcs and general chaos, but it seems like the only element that isn't a perfect fit. Most archers would take the feat on their own, and there aren't many high-level archer feats. Mind you, nothing wrong with keeping it the way it is (it's great!), but here are some ideas to tighten up the ability to your concept: Entangling shot: You may sacrifice -4 to hit in order to make this shot against an opponent who is within 5' of one of its allies. If you hit, you immediately prompt a grapple between the two, from which they can extricate themselves next round. Essentially, you knock the one target into the other (who is already moving toward you), and they get tangled together. The hit creature's ally may choose to make an attack of opportunity against their fellow rather than get entangled. Quickdraw their bow and nock it all in a standard action without provoking an AoO. When reading an attack with their bow, a direwind archer can... Nock two arrows. Fire two arrows during prior to their opponent's attack (instead of one as normal for having someone pinned with a ranged weapon). Fire the arrow with great force such that it acts as a Trip attack (if it knocks down a leader an Intimidate check may be in order). Increase the amount of damage the attack inflits by an extra die (e.g. instead of 1d6 it would deal 2d6). [/QUOTE]
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