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[PrC] Disciple of Force
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<blockquote data-quote="Ferrix" data-source="post: 546264" data-attributes="member: 6115"><p>Critique, I'd like to have it available to a monk at level 7 without having to be human. There are no psionics if you think it'd better fit a psionicist and it's not for any magic using class. Have at it ;-) Majority of flavor text not here, haven't worked it all out yet.</p><p></p><p>~Ferrix</p><p></p><p><strong>[Large]Disciple of Force[/Large]</strong></p><p> Disciples of Force are most often monks who learn of the power of force energies and wish to harness them. They are often quite adept at destroying an opponents weapons and armor, using their unarmed blows to disable their opponent rapidly.</p><p></p><p><strong>Prerequisites:</strong></p><p> Base Attack Bonus: +4</p><p> Fortitude Save: +5</p><p> Will Save: +5</p><p> Skills: Knowledge (Planes) 4 ranks</p><p> Feats: Improved Unarmed Attack or monks Unarmed Strike, Power Attack, Stunning Blow or monks stunning blow, Sunder, Eagle Claw</p><p> Special: Must have been brought to 0 hit points by a force attack.</p><p></p><p><img src="http://www.tragicallypoetic.com/pictures/Disciple_of_Force.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Weapons and Armor Proficiency: The Disciple of Force’s BAB continues to improve their unarmed attack rating at the listed rate as well. All of the Disciple of Force abilities can only be used when unarmored and any of the attack abilities are only useable when unarmed. The UA Die Size Mod increases the die size used to determine unarmed damage for the character.</p><p></p><p>Skills: 4 + Int. Modifier, list as per monk.</p><p></p><p>Monk Abilities: The Disciple of Force continues to gain unarmored speed and stunning blow attacks per day as if they had continued advancing as a monk</p><p></p><p>Forceful Blow: The Disciple of Force has the ability to knock a creature back by his unarmed attacks. The Disciple of Force can use this ability once per round. The Disciple of Force must declare she is using a forceful blow attack before making the attack roll (thus, a missed attack roll ruins the attempt). A foe struck by the Disciple of Force is forced to make a Fortitude saving throw (DC 10 + level + Wisdom modifier), in addition to receiving normal damage. If the saving throw fails, the opponent is thrown back five feet per two levels of the Disciple of Force and must make a Reflex saving throw (same DC) or be knocked prone. This attack uses up one of the characters stun attacks for the day and is a supernatural ability.</p><p></p><p>Rend the Stone: The Disciple of Force is able to sunder an opponents armor, arms and shield. The hardness of all objects are reduced by half. This is an extraordinary ability.</p><p></p><p>Tearing the Earth: The Disciple of Force gains the ability to direct his attacks in a wave of force through the earth against a single target within range. The range of the attack is limited to 10’ + 5’ per two levels and attacks against non-corporeal creatures or creatures not in contact with the ground automatically miss. This is a supernatural ability and is a partial action.</p><p></p><p>Resonant Strike: The Disciple of Force’s attacks resonate within a creature for one round. If a creature takes damage from at least one unarmed strike, the following round the creature must make a Fortitude saving throw (DC 10 + level + Wisdom modifier) or take damage equal to a single unarmed strike without any bonuses. This damage is not reduced by any means, damage reduction, etc. This is an extraordinary ability.</p><p></p><p>Shattering Whirlwind: The Disciple of Force is able to conjure a whirlwind of force energy about himself to protect himself from attacks. Once per day per four levels rounded down he may generate a whirlwind of energy about himself that provides a deflection bonus to his armor class equal to one half his level rounded down and subjects all incoming weapons to a sunder as if the Disciple of Force had attempted to sunder it. This whirlwind lasts a number of rounds equal to his level. This is a supernatural ability and can be manifested as a free action.</p><p></p><p>Drawing the Water: The Disciple of Force can gather all of his offensive energies and unleash it in one powerful blow. The Disciple of Force sacrifices his iterative attacks to increase the damage potential of a single blow. For each iterative attack sacrificed, add an additional die of damage to the single blow the dice size is equal to the unarmed damage die two steps down. Example: Kell, a 7th level Disciple of Force/6th level monk makes a Drawing the Water attack. Normally he receives four unarmed attacks at +11/+8/+5/+2. He uses the Drawing the Water ability and sacrifices both of his iterative attacks, his main attack now deals 1d12+Str+4d8 damage. If the attack is a critical hit, only half of the bonus damage from Drawing the Water is multiplied, round down dice. Drawing the Water is an extraordinary ability and must be used as a full-attack action, however the Disciple of Force may move up to five feet plus five feet per iterative attack sacrificed during the round he strikes with the Drawing the Water ability so long as it is before the attack.</p><p></p><p>Grasping the Fire: The Disciple of Force has tapped into the force energies and his unarmed attacks are delivered a moment before he even touches his target. His unarmed attacks gain the [Force] descriptor allowing him to strike incorporeal creatures and his attacks bypass damage reduction and hardness. This is a supernatural ability.</p><p></p><p>Shearing the Air: The Disciple of Force is now able to extend his unarmed attacks with waves of force energy. He gains an additional five feet of reach with his unarmed attacks and threatens the according area. This also negates potential defensive mechanisms that function against normal unarmed attacks, for example he may now strike a fire elemental without fear of taking fire damage. This is a supernatural ability.</p><p></p><p>Being of Force: The Disciple of Force has finally reached the ultimate stage of force mastery and infused his own body entirely with force energies. He gains a Force sub-type descriptor to his race. He gains spell resistance equal to his class level plus ten. He becomes immune to spells with the [Force] descriptor and also is immune to disease and poison.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 546264, member: 6115"] Critique, I'd like to have it available to a monk at level 7 without having to be human. There are no psionics if you think it'd better fit a psionicist and it's not for any magic using class. Have at it ;-) Majority of flavor text not here, haven't worked it all out yet. ~Ferrix [B][Large]Disciple of Force[/Large][/B] Disciples of Force are most often monks who learn of the power of force energies and wish to harness them. They are often quite adept at destroying an opponents weapons and armor, using their unarmed blows to disable their opponent rapidly. [B]Prerequisites:[/B] Base Attack Bonus: +4 Fortitude Save: +5 Will Save: +5 Skills: Knowledge (Planes) 4 ranks Feats: Improved Unarmed Attack or monks Unarmed Strike, Power Attack, Stunning Blow or monks stunning blow, Sunder, Eagle Claw Special: Must have been brought to 0 hit points by a force attack. [IMG]http://www.tragicallypoetic.com/pictures/Disciple_of_Force.gif[/IMG] Weapons and Armor Proficiency: The Disciple of Force’s BAB continues to improve their unarmed attack rating at the listed rate as well. All of the Disciple of Force abilities can only be used when unarmored and any of the attack abilities are only useable when unarmed. The UA Die Size Mod increases the die size used to determine unarmed damage for the character. Skills: 4 + Int. Modifier, list as per monk. Monk Abilities: The Disciple of Force continues to gain unarmored speed and stunning blow attacks per day as if they had continued advancing as a monk Forceful Blow: The Disciple of Force has the ability to knock a creature back by his unarmed attacks. The Disciple of Force can use this ability once per round. The Disciple of Force must declare she is using a forceful blow attack before making the attack roll (thus, a missed attack roll ruins the attempt). A foe struck by the Disciple of Force is forced to make a Fortitude saving throw (DC 10 + level + Wisdom modifier), in addition to receiving normal damage. If the saving throw fails, the opponent is thrown back five feet per two levels of the Disciple of Force and must make a Reflex saving throw (same DC) or be knocked prone. This attack uses up one of the characters stun attacks for the day and is a supernatural ability. Rend the Stone: The Disciple of Force is able to sunder an opponents armor, arms and shield. The hardness of all objects are reduced by half. This is an extraordinary ability. Tearing the Earth: The Disciple of Force gains the ability to direct his attacks in a wave of force through the earth against a single target within range. The range of the attack is limited to 10’ + 5’ per two levels and attacks against non-corporeal creatures or creatures not in contact with the ground automatically miss. This is a supernatural ability and is a partial action. Resonant Strike: The Disciple of Force’s attacks resonate within a creature for one round. If a creature takes damage from at least one unarmed strike, the following round the creature must make a Fortitude saving throw (DC 10 + level + Wisdom modifier) or take damage equal to a single unarmed strike without any bonuses. This damage is not reduced by any means, damage reduction, etc. This is an extraordinary ability. Shattering Whirlwind: The Disciple of Force is able to conjure a whirlwind of force energy about himself to protect himself from attacks. Once per day per four levels rounded down he may generate a whirlwind of energy about himself that provides a deflection bonus to his armor class equal to one half his level rounded down and subjects all incoming weapons to a sunder as if the Disciple of Force had attempted to sunder it. This whirlwind lasts a number of rounds equal to his level. This is a supernatural ability and can be manifested as a free action. Drawing the Water: The Disciple of Force can gather all of his offensive energies and unleash it in one powerful blow. The Disciple of Force sacrifices his iterative attacks to increase the damage potential of a single blow. For each iterative attack sacrificed, add an additional die of damage to the single blow the dice size is equal to the unarmed damage die two steps down. Example: Kell, a 7th level Disciple of Force/6th level monk makes a Drawing the Water attack. Normally he receives four unarmed attacks at +11/+8/+5/+2. He uses the Drawing the Water ability and sacrifices both of his iterative attacks, his main attack now deals 1d12+Str+4d8 damage. If the attack is a critical hit, only half of the bonus damage from Drawing the Water is multiplied, round down dice. Drawing the Water is an extraordinary ability and must be used as a full-attack action, however the Disciple of Force may move up to five feet plus five feet per iterative attack sacrificed during the round he strikes with the Drawing the Water ability so long as it is before the attack. Grasping the Fire: The Disciple of Force has tapped into the force energies and his unarmed attacks are delivered a moment before he even touches his target. His unarmed attacks gain the [Force] descriptor allowing him to strike incorporeal creatures and his attacks bypass damage reduction and hardness. This is a supernatural ability. Shearing the Air: The Disciple of Force is now able to extend his unarmed attacks with waves of force energy. He gains an additional five feet of reach with his unarmed attacks and threatens the according area. This also negates potential defensive mechanisms that function against normal unarmed attacks, for example he may now strike a fire elemental without fear of taking fire damage. This is a supernatural ability. Being of Force: The Disciple of Force has finally reached the ultimate stage of force mastery and infused his own body entirely with force energies. He gains a Force sub-type descriptor to his race. He gains spell resistance equal to his class level plus ten. He becomes immune to spells with the [Force] descriptor and also is immune to disease and poison. [/QUOTE]
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